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Podii

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DLCs: All except Way of Life

Description: This crash affects versions 2.2.1.1, 2.2.1.2, 2.2.1.3, 2.3 on Mac and Linux only.
Current date is 14th January. It always crashes within 3 days.

Save: http://a.pomf.se/hpdrfn.ck2

Reproduction:
1: Rename save file to Ironman_Byzantine_Empire.ck2
2: Load save
3: Unpause and wait a few days

Here is the backtrace from gdb:
Code:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xbb69ab40 (LWP 22938)]
0x089dfb6d in CProvince::CanBuildNewSettlement(ESettlementType, CCharacter*, CSettlement*) const ()

(gdb) backtrace
#0  0x089dfb6d in CProvince::CanBuildNewSettlement(ESettlementType, CCharacter*, CSettlement*) const ()
#1  0x084b9a7b in CCharacter::AutoBuildSettlements(fpml::fixed_point<long long, (unsigned char)48, (unsigned char)15>) ()
#2  0x0849af99 in CCharacter::MonthlyUpdateSelfDontReadOthers(int*) ()
#3  0x08498be4 in CCharacter::DailyUpdateSelfDontReadOthers(int*) ()
#4  0x088c2b64 in tbb::interface6::internal::start_for<tbb::blocked_range<unsigned int>, (anonymous namespace)::CCharacterDailyUpdateSelfDontReadOthers, tbb::auto_partitioner const>::run_body(tbb::blocked_range<unsigned int>&) ()
#5  0x088c2b05 in tbb::interface6::internal::start_for<tbb::blocked_range<unsigned int>, (anonymous namespace)::CCharacterDailyUpdateSelfDontReadOthers, tbb::auto_partitioner const>::execute() ()
#6  0xf7f3ce0e in tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all (this=0xf7f53520, parent=..., child=0xf7eb750c) at ../../src/tbb/custom_scheduler.h:432
#7  0xf7f3a73b in tbb::internal::arena::process (this=0xf7eb7480, s=...) at ../../src/tbb/arena.cpp:98
#8  0xf7f382b3 in tbb::internal::market::process (this=0xf7ecb900, j=...) at ../../src/tbb/market.cpp:455
#9  0xf7f357f9 in tbb::internal::rml::private_worker::run (this=0xf7f53520) at ../../src/tbb/private_server.cpp:255
#10 0xf7f35709 in tbb::internal::rml::private_worker::thread_routine (arg=0xf7ec3f00) at ../../src/tbb/private_server.cpp:223
#11 0x41935d4c in start_thread () from /lib/libpthread.so.0
#12 0x4184d82e in clone () from /lib/libc.so.6
 
Last edited:
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jeeger

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Confirmed here. This crash bug has been plagueing me for a long time. BTOF with all DLC on 64-bit Linux, backtrace:

Program received signal SIGSEGV, Segmentation fault.
0x089e9609 in CProvince::CanBuildNewSettlement(ESettlementType, CCharacter*, CSettlement*) const ()
(gdb) bt
#0 0x089e9609 in CProvince::CanBuildNewSettlement(ESettlementType, CCharacter*, CSettlement*) const ()
#1 0x084be0d7 in CCharacter::AutoBuildSettlements(fpml::fixed_point<long long, (unsigned char)48, (unsigned char)15>) ()
#2 0x0849ee89 in CCharacter::MonthlyUpdateSelfDontReadOthers(int*) ()
#3 0x0849cad4 in CCharacter::DailyUpdateSelfDontReadOthers(int*) ()
#4 0x088cbf96 in tbb::interface6::internal::start_for<tbb::blocked_range<unsigned int>, (anonymous namespace)::CCharacterDailyUpdateSelfDontReadOthers, tbb::auto_partitioner const>::run_body(tbb::blocked_range<unsigned int>&) ()
#5 0x088cbf37 in tbb::interface6::internal::start_for<tbb::blocked_range<unsigned int>, (anonymous namespace)::CCharacterDailyUpdateSelfDontReadOthers, tbb::auto_partitioner const>::execute() ()
#6 0xf7c7be0e in tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all (this=0xf7c92520, parent=...,
child=0xf529fa20) at ../../src/tbb/custom_scheduler.h:432
#7 0xf7c7a1c7 in tbb::internal::generic_scheduler::local_spawn_root_and_wait (this=0xf7c92520, first=..., next=@0x11af6220: 0x1acb7c68)
at ../../src/tbb/scheduler.cpp:613
#8 0xf7c7a0e2 in tbb::internal::generic_scheduler::spawn_root_and_wait (this=0xf52afd00, first=..., next=@0xf529f61c: 0xf529fd20)
at ../../src/tbb/scheduler.cpp:621
#9 0x088c2a65 in CGameState::DailyUpdate() ()
#10 0x088c26ca in CGameState::HandleDailyTick(CArray<int> const&) ()
#11 0x08a9b5aa in CDailyTickCommand::Execute() ()
#12 0x08c688c9 in CSession::Update() ()
#13 0x08605e68 in CCKApplication::Update() ()
#14 0x087d7d92 in CInGameIdler::Idle(bool) ()
#15 0x08c095c2 in CApplication::UpdateOneFrame(bool) ()
#16 0x08c096a4 in CApplication::Run() ()
#17 0x08920608 in main ()

(Sorry, don't know code tags)
 

thissideup

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Came here from this other thread: http://forum.paradoxplaza.com/forum/showthread.php?823240-Linux-2.3-Crash-to-desktop

I am having the same crash with @QuantumInternet's savegame. You can find my savegame through this link: https://www.herr-webdesign.de/Ironman_Byzantine_Empire.ck2.zip

Here is the backtrace I got with gdb (which is the same as ithe one above):

Code:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xaf9ffb40 (LWP 30303)]
0x089e9609 in CProvince::CanBuildNewSettlement(ESettlementType, CCharacter*, CSettlement*) const ()
(gdb) backtrace
#0  0x089e9609 in CProvince::CanBuildNewSettlement(ESettlementType, CCharacter*, CSettlement*) const ()
#1  0x084be0d7 in CCharacter::AutoBuildSettlements(fpml::fixed_point<long long, (unsigned char)48, (unsigned char)15>) ()
#2  0x0849ee89 in CCharacter::MonthlyUpdateSelfDontReadOthers(int*) ()
#3  0x0849cad4 in CCharacter::DailyUpdateSelfDontReadOthers(int*) ()
#4  0x088cbf96 in tbb::interface6::internal::start_for<tbb::blocked_range<unsigned int>, (anonymous namespace)::CCharacterDailyUpdateSelfDontReadOthers, tbb::auto_partitioner const>::run_body(tbb::blocked_range<unsigned int>&) ()
#5  0x088cbf37 in tbb::interface6::internal::start_for<tbb::blocked_range<unsigned int>, (anonymous namespace)::CCharacterDailyUpdateSelfDontReadOthers, tbb::auto_partitioner const>::execute() ()
#6  0xb7d21e0e in tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all (this=0xb7d38520, parent=..., child=0xb7913d8c)
    at ../../src/tbb/custom_scheduler.h:432
#7  0xb7d1f73b in tbb::internal::arena::process (this=0xb7913d00, s=...)
    at ../../src/tbb/arena.cpp:98
#8  0xb7d1d2b3 in tbb::internal::market::process (this=0xb791ff80, j=...)
    at ../../src/tbb/market.cpp:455
#9  0xb7d1a7f9 in tbb::internal::rml::private_worker::run (this=0xb7d38520)
    at ../../src/tbb/private_server.cpp:255
#10 0xb7d1a709 in tbb::internal::rml::private_worker::thread_routine (
    arg=0xb791fe80) at ../../src/tbb/private_server.cpp:223
#11 0xb7cd8efb in start_thread ()
---Type <return> to continue, or q <return> to quit---
   from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#12 0xb7a9cdfe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6

Here is the SysInfo you wanted:

Code:
Processor Information:
    Vendor:  AuthenticAMD
    CPU Family:  0x15
    CPU Model:  0x10
    CPU Stepping:  0x1
    CPU Type:  0x0
    Speed:  2100 Mhz
    2 logical processors
    2 physical processors
    HyperThreading:  Unsupported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Supported
    SSE41:  Supported
    SSE42:  Supported
    
Network Information:
    Network Speed:  
    
Operating System Version:
    Debian GNU/Linux 7.7 (wheezy) (32 bit)
    Kernel Name:  Linux
    Kernel Version:  3.16.0-4-686-pae
    X Server Vendor:  The X.Org Foundation
    X Server Release:  11204000
    X Window Manager:  Openbox
    Steam Runtime Version:  steam-runtime-release_2014-08-20
    
Video Card:
    Driver:  ATI Technologies Inc. AMD Radeon HD 7500G

    Driver Version:  4.4.13084 Compatibility Profile Context 14.301.1001
    OpenGL Version: 4.4
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 60 Hz
    VendorID:  0x1002
    DeviceID:  0x990a
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1366 x 768
    Desktop Resolution: 1366 x 768
    Primary Display Size: 13.54" x 7.60"  (15.51" diag)
                                            34.4cm x 19.3cm  (39.4cm diag)
    Primary VRAM Not Detected
    
Sound card:
    Audio device: ATI R6xx HDMI
    
Memory:
    RAM:  3489 Mb
    
Miscellaneous:
    UI Language:  English
    LANG:  en_US.UTF-8
    Microphone:  Not set
    Total Hard Disk Space Available:  74965 Mb
    Largest Free Hard Disk Block:  11581 Mb
 

Herbert Non

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Same problem here, exact same backtrace, even when running with -threads=1.

Here with all the active threads and some internal details:
Code:
Program received signal SIGSEGV, Segmentation fault.
-------------------------------------------------------------------------- regs
  EAX: 0x0000018E  EBX: 0x15ACD510  ECX: 0x00000001  EDX: 0x14FA4DDC  o d I t S z A p C 
  ESI: 0x0E750100  EDI: 0x00000001  EBP: 0x0E750100  ESP: 0xFFFF8D60  EIP: 0x089E9609
  CS: 0023  DS: 002B  ES: 002B  FS: 0000  GS: 0063  SS: 002B
[0x002B:0xFFFF8D60]------------------------------------------------------ stack
0xFFFF8DB0 : 00 D9 75 0E 00 00 00 00 - F8 E3 45 1A 01 00 00 00 ..u.......E.....
0xFFFF8DA0 : C0 8E FF FF 28 8F FF FF - C0 8E FF FF 04 00 00 00 ....(...........
0xFFFF8D90 : 00 01 75 0E 01 00 00 00 - 10 D5 AC 15 00 00 00 00 ..u.............
0xFFFF8D80 : 01 00 00 00 02 00 00 00 - 00 00 00 00 AF E0 4B 08 ..............K.
0xFFFF8D70 : B0 8E FF FF 34 E0 75 0E - 01 00 01 00 00 01 75 0E ....4.u.......u.
0xFFFF8D60 : 88 5F 62 12 02 00 00 00 - C8 8E FF FF 8D A0 52 08 ._b...........R.
[0x002B:0xFFFF8D60]------------------------------------------------------- data
0xFFFF8D60 : 88 5F 62 12 02 00 00 00 - C8 8E FF FF 8D A0 52 08 ._b...........R.
0xFFFF8D70 : B0 8E FF FF 34 E0 75 0E - 01 00 01 00 00 01 75 0E ....4.u.......u.
0xFFFF8D80 : 01 00 00 00 02 00 00 00 - 00 00 00 00 AF E0 4B 08 ..............K.
0xFFFF8D90 : 00 01 75 0E 01 00 00 00 - 10 D5 AC 15 00 00 00 00 ..u.............
0xFFFF8DA0 : C0 8E FF FF 28 8F FF FF - C0 8E FF FF 04 00 00 00 ....(...........
0xFFFF8DB0 : 00 D9 75 0E 00 00 00 00 - F8 E3 45 1A 01 00 00 00 ..u.......E.....
0xFFFF8DC0 : 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
0xFFFF8DD0 : 00 00 00 00 00 00 00 00 - 00 00 00 00 89 8E B1 08 ................
-------------------------------------------------------------------------- code
=> 0x89e9609 <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+31>:	mov    ecx,DWORD PTR [eax+0x144]
   0x89e960f <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+37>:	xor    eax,eax
   0x89e9611 <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+39>:	cmp    BYTE PTR [ecx+0x40],0x5
   0x89e9615 <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+43>:	je     0x89e97b0 <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+454>
   0x89e961b <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+49>:	cmp    DWORD PTR [esp+0x34],0x3
   0x89e9620 <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+54>:	je     0x89e97b0 <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+454>
   0x89e9626 <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+60>:	mov    esi,DWORD PTR [ebp+0x768]
   0x89e962c <_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+66>:	test   esi,esi
--------------------------------------------------------------------------------
0x089e9609 in CProvince::CanBuildNewSettlement(ESettlementType, CCharacter*, CSettlement*) const ()
gdb$ thread apply all bt

Thread 5 (Thread 0xbcf25b40 (LWP 13453)):
#0  0xf7fdad60 in __kernel_vsyscall ()
#1  0xf7a0f547 in syscall () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
#2  0xf7c8d9d5 in tbb::internal::rml::private_worker::run (this=0x0) at ../../src/tbb/private_server.cpp:262
#3  0xf7c8d709 in tbb::internal::rml::private_worker::thread_routine (arg=0xf533be80) at ../../src/tbb/private_server.cpp:223
#4  0xf7c4befb in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#5  0xf7a13dfe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6

Thread 4 (Thread 0xbd126b40 (LWP 13452)):
#0  0xf7fdad60 in __kernel_vsyscall ()
#1  0xf7a0f547 in syscall () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
#2  0xf7c8d9d5 in tbb::internal::rml::private_worker::run (this=0x0) at ../../src/tbb/private_server.cpp:262
#3  0xf7c8d709 in tbb::internal::rml::private_worker::thread_routine (arg=0xf533bf80) at ../../src/tbb/private_server.cpp:223
#4  0xf7c4befb in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#5  0xf7a13dfe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6

Thread 3 (Thread 0xc2afdb40 (LWP 13451)):
#0  0xf7fdad60 in __kernel_vsyscall ()
#1  0xf7a0f547 in syscall () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
#2  0xf7c8d9d5 in tbb::internal::rml::private_worker::run (this=0x0) at ../../src/tbb/private_server.cpp:262
#3  0xf7c8d709 in tbb::internal::rml::private_worker::thread_routine (arg=0xf533bf00) at ../../src/tbb/private_server.cpp:223
#4  0xf7c4befb in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#5  0xf7a13dfe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6

Thread 2 (Thread 0xe9b5cb40 (LWP 13446)):
#0  0xf7fdad60 in __kernel_vsyscall ()
#1  0xf7a096a1 in ppoll () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
#2  0xf3b6b88b in pa_mainloop_poll () from ~/.steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0
#3  0xf3b6c047 in pa_mainloop_iterate () from ~/.steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0
#4  0x08f780b0 in PULSEAUDIO_WaitDevice ()
#5  0x08f4d6fe in SDL_RunAudio ()
#6  0x08f6def2 in SDL_RunThread ()
#7  0x08f7c511 in RunThread ()
#8  0xf7c4befb in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#9  0xf7a13dfe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6

Thread 1 (Thread 0xf5351740 (LWP 13439)):
#0  0x089e9609 in CProvince::CanBuildNewSettlement(ESettlementType, CCharacter*, CSettlement*) const ()
#1  0x084be0af in CCharacter::AutoBuildSettlements(fpml::fixed_point<long long, (unsigned char)48, (unsigned char)15>) ()
#2  0x0849ee89 in CCharacter::MonthlyUpdateSelfDontReadOthers(int*) ()
#3  0x0849cad4 in CCharacter::DailyUpdateSelfDontReadOthers(int*) ()
#4  0x088cbf96 in tbb::interface6::internal::start_for<tbb::blocked_range<unsigned int>, (anonymous namespace)::CCharacterDailyUpdateSelfDontReadOthers, tbb::auto_partitioner const>::run_body(tbb::blocked_range<unsigned int>&) ()
#5  0x088cbf37 in tbb::interface6::internal::start_for<tbb::blocked_range<unsigned int>, (anonymous namespace)::CCharacterDailyUpdateSelfDontReadOthers, tbb::auto_partitioner const>::execute() ()
#6  0xf7c94e0e in tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all (this=0xf7cab520, parent=..., child=0xf532b620) at ../../src/tbb/custom_scheduler.h:432
#7  0xf7c931c7 in tbb::internal::generic_scheduler::local_spawn_root_and_wait (this=0xf7cab520, first=..., next=@0x118aed60: 0x19b1d548) at ../../src/tbb/scheduler.cpp:613
#8  0xf7c930e2 in tbb::internal::generic_scheduler::spawn_root_and_wait (this=0xf533bd00, first=..., next=@0xf532ba1c: 0xf532b620) at ../../src/tbb/scheduler.cpp:621
#9  0x088c2a65 in CGameState::DailyUpdate() ()
#10 0x088c26ca in CGameState::HandleDailyTick(CArray<int> const&) ()
#11 0x08a9b5aa in CDailyTickCommand::Execute() ()
#12 0x08c688c9 in CSession::Update() ()
#13 0x08605e68 in CCKApplication::Update() ()
#14 0x087d7d92 in CInGameIdler::Idle(bool) ()
#15 0x08c095c2 in CApplication::UpdateOneFrame(bool) ()
#16 0x08c096a4 in CApplication::Run() ()
#17 0x08920608 in main ()

System Info:
Code:
Processor Information:
    Vendor:  GenuineIntel
    CPU Family:  0x6
    CPU Model:  0x3a
    CPU Stepping:  0x9
    CPU Type:  0x0
    Speed:  3000 Mhz
    4 logical processors
    2 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Supported
    SSE42:  Supported
    
Network Information:
    Network Speed:  
    
Operating System Version:
    Debian GNU/Linux 8.0 (jessie) (64 bit)
    Kernel Name:  Linux
    Kernel Version:  3.16.0-4-amd64
    X Server Vendor:  The X.Org Foundation
    X Server Release:  11602901
    X Window Manager:  Openbox
    Steam Runtime Version:  steam-runtime-release_2014-11-14
    
Video Card:
    Driver:  NVIDIA Corporation GeForce GT 620M/PCIe/SSE2

    Driver Version:  4.4.0 NVIDIA 340.65
    OpenGL Version: 4.4
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 59 Hz
    VendorID:  0x10de
    DeviceID:  0x1140
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1920 x 1200
    Desktop Resolution: 1920 x 1200
    Primary Display Size: 21.65" x 13.39"  (25.43" diag)
                                            55.0cm x 34.0cm  (64.6cm diag)
    Primary Bus: PCI Express 8x
    Primary VRAM: 1024 MB
    Supported MSAA Modes:  2x 4x 8x 16x 
    
Sound card:
    Audio device: Intel PantherPoint HDMI
    
Memory:
    RAM:  9467 Mb
    
Miscellaneous:
    UI Language:  English
    LANG:  en_US.utf8
    Microphone:  Not set
    Total Hard Disk Space Available:  656686 Mb
    Largest Free Hard Disk Block:  23802 Mb
 
Last edited:

Supay

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Well this explains my issue as well then. Exact same problem, my poor ironman game just keeps crashing after a few game days of running. It am on 64bit Linux as well but this didn't start happening till I upgraded to 2.3 and had Way of Life installed. Hope it gets fixed quick, but Paradox are one of the best Linux supporters out there so I have no doubts about it being sorted!
 

Zaxim

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I would like to confirm that I too am having this same issue. Adding -threads=1 does nothing.

[2.3] [BTOF] Crash to desktop when game hits certain date

Description: Whenever I load my Ironman game, the game crashes after a few days
DLC's: All DLCs except for Charlemagne
Mods: Two mods installed, gender balance and CK2+, neither of them enabled
System Info: Sabayon Linux amd64 14.12, i7, 16 GB RAM, 6 GB nvidia GPU


Reproduction Steps:
1. Start the game.
2. Load the Ironman cloudesave game.
3. Run the game.
4. Watch it crash with the following stack trace

Code:
Error: Received signal 11
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_Z15sigsegv_handleri+0x24)[0x8c08daa]
linux-gate.so.1(__kernel_sigreturn+0x0)[0xf779eaf0]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZNK9CProvince21CanBuildNewSettlementE15ESettlementTypeP10CCharacterP11CSettlement+0x1f)[0x89e9609]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN10CCharacter20AutoBuildSettlementsEN4fpml11fixed_pointIxLh48ELh15EEE+0x301)[0x84be0d7]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN10CCharacter31MonthlyUpdateSelfDontReadOthersEPi+0x19d)[0x849ee89]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN10CCharacter29DailyUpdateSelfDontReadOthersEPi+0x142)[0x849cad4]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2[0x88cbf96]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2[0x88cbf37]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/libtbb.so.2(+0x20e0e)[0xf74b1e0e]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/libtbb.so.2(+0x1f1c7)[0xf74b01c7]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/libtbb.so.2(+0x1f0e2)[0xf74b00e2]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN10CGameState11DailyUpdateEv+0x24d)[0x88c2a65]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN10CGameState15HandleDailyTickERK6CArrayIiE+0x1f2)[0x88c26ca]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN17CDailyTickCommand7ExecuteEv+0x1c)[0x8a9b5aa]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN8CSession6UpdateEv+0xb85)[0x8c688c9]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN14CCKApplication6UpdateEv+0x26)[0x8605e68]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN12CInGameIdler4IdleEb+0x1e2)[0x87d7d92]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN12CApplication14UpdateOneFrameEb+0x1b6)[0x8c095c2]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(_ZN12CApplication3RunEv+0x2c)[0x8c096a4]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2(main+0x29b0)[0x8920608]
/lib32/libc.so.6(__libc_start_main+0xf5)[0xf7120d15]
/home/zaxim/.local/share/Steam/SteamApps/common/Crusader Kings II/ck2[0x83e42f2]
Game removed: AppID 203770 "Crusader Kings II", ProcID 8347
 
Last edited:

huyderman

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Also experiencing the same issue, Linux 64-bit. First with one ironman game a couple hundred years in, and then I started a another one because the first kept crashing and it eventually reached a point where it started crashing too.
 

DaimyoKirby

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Reporting in, I've been experiencing this and it's incredibly inconvenient (1 county away from Roman Empire, grr). I made another game after the latest update and still ended up hitting the error.
Running Arch Linux 64-bit.

Post about my first time hitting it here.
And experienced it just now in my Cornwall/Kembre game:
Error log: http://pastebin.com/DrCJJTwL
Save file: http://www61.zippyshare.com/v/68328162/file.html

Edit: So upon experiencing yet again today in another game (save file), it seems that every time this bug occurs, the game repeatedly CTDs more and more frequently until it finally refuses to move past a certain day in the game (this bug).
 
Last edited:

friedrichthegre

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hi, i filed a similar report, which is probably the same bug, sorry for double post
http://forum.paradoxplaza.com/forum/showthread.php?825500-2.3-BTOF-Game-keeps-crashing

i read somewhere above about the date, and it is very similar to the date my game crashes, maybe we could collect the dates to get an idea of the issue

my game crashes on August 12th 891

maybe the bug is some kind of wrong pointer calculation, and if a certain number (of settlements) is in the game, the pointer points to non allocated memory, and because every game is a bit different, it takes a slightly different amount of time to get there
 

AndrewT

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Note: this bug ONLY affects Linux. You can play past the point of the crash if you can get onto a Mac or Windows machine; that might help until this can be fixed.