Description: Trade Route is created at wrong location if you do not bring Priests.
Mods: No
DLC: All
I could be mistaken here but it would be great if it is looked at to confirm.
This is the section that checks if the Host(person making the trade route) has taken priests with them. I had not in my case. The event 10118, then using the from calls the event to my character if I did. If I do not bring them 10119 is called to my character. Event 10119 then check to see if the foreign ruler will create the trade route. Since my character is not the foreign ruler, the target location actually gets the Trade route and not my province.
Event 10118 - when you do bring the priests - calls 10119 using from, which triggers that event for the foreign ruler correctly.
Screenshot of trade route at target location.
Now I suspect I have the flag on my character for the event chain, hopefully that isn't inheritted or stops the event from firing later on.
Mods: No
DLC: All
Code:
# Foreign ruler (bounce)
character_event = {
id = WoL.10117
is_triggered_only = yes
hide_window = yes
immediate = {
if = {
limit = { FROM = { has_character_flag = trade_priest } }
FROM = {
character_event = { id = WoL.10118 days = 7 }
}
break = yes
}
[COLOR="#FF0000"] FROM = {
character_event = { id = WoL.10119 days = 7}
}[/COLOR]
}
}
I could be mistaken here but it would be great if it is looked at to confirm.
This is the section that checks if the Host(person making the trade route) has taken priests with them. I had not in my case. The event 10118, then using the from calls the event to my character if I did. If I do not bring them 10119 is called to my character. Event 10119 then check to see if the foreign ruler will create the trade route. Since my character is not the foreign ruler, the target location actually gets the Trade route and not my province.
Event 10118 - when you do bring the priests - calls 10119 using from, which triggers that event for the foreign ruler correctly.
Screenshot of trade route at target location.
Now I suspect I have the flag on my character for the event chain, hopefully that isn't inheritted or stops the event from firing later on.
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