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Ese Khan

MM Dev Team
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Jan 2, 2009
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There are sets of three lines that are missing in the portrait graphic text (interface/portraits_turkish.gfx) in the Turkish Portrait Pack DLC. Below is an example of this:

Code:
# turkish Male
    portraitType = {
        name = "PORTRAIT_turkishgfx_male"
        effectFile = "gfx/FX/portrait.lua"
        layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
            "GFX_character_background:p0"               
            "GFX_turkish_male_clothes_behind:p3:c0"
            "GFX_turkish_male_headgear_behind:p5:c1"
            "GFX_turkish_male_hair_behind:p1:h:y"
            "GFX_turkish_male_beard_behind:p4:h:y"
            "GFX_turkish_male_base:p2"                   
            "GFX_turkish_male_neck:d0"
            "GFX_turkish_male_chin:d1"
            "GFX_turkish_male_cheeks:d4"
            "GFX_turkish_male_mouth:d2"                   
            "GFX_turkish_male_eyes:d6"
            "GFX_turkish_male_nose:d3"
            "GFX_turkish_male_eyes2:d6:e"
            "GFX_character_blinded_eyes:p10"
            "GFX_turkish_male_clothes:p3:c2"
            "GFX_turkish_male_headgear_mid:p5:c3"           
            "GFX_turkish_male_ear:d7"
            "GFX_turkish_male_beard:p4:h:y"
              "GFX_turkish_male_hair:p1:h:y"
            "GFX_empty:p3:c4"
            "GFX_turkish_male_headgear:p5:c5"               
            "GFX_character_imprisoned:p6"
        }

There are three lines that are supposed to be there, which are present in all other portrait graphic text files:

Code:
           "GFX_character_scars:p7:y"
            "GFX_character_reddots:p8"
            "GFX_character_boils:p9"

In other words, entries for p7, p8, and p9 are missing, which control trait-based facial graphics like scars. This holds true for both male and female entries, all six of them.
 
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