There are sets of three lines that are missing in the portrait graphic text (interface/portraits_turkish.gfx) in the Turkish Portrait Pack DLC. Below is an example of this:
There are three lines that are supposed to be there, which are present in all other portrait graphic text files:
In other words, entries for p7, p8, and p9 are missing, which control trait-based facial graphics like scars. This holds true for both male and female entries, all six of them.
Code:
# turkish Male
portraitType = {
name = "PORTRAIT_turkishgfx_male"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_turkish_male_clothes_behind:p3:c0"
"GFX_turkish_male_headgear_behind:p5:c1"
"GFX_turkish_male_hair_behind:p1:h:y"
"GFX_turkish_male_beard_behind:p4:h:y"
"GFX_turkish_male_base:p2"
"GFX_turkish_male_neck:d0"
"GFX_turkish_male_chin:d1"
"GFX_turkish_male_cheeks:d4"
"GFX_turkish_male_mouth:d2"
"GFX_turkish_male_eyes:d6"
"GFX_turkish_male_nose:d3"
"GFX_turkish_male_eyes2:d6:e"
"GFX_character_blinded_eyes:p10"
"GFX_turkish_male_clothes:p3:c2"
"GFX_turkish_male_headgear_mid:p5:c3"
"GFX_turkish_male_ear:d7"
"GFX_turkish_male_beard:p4:h:y"
"GFX_turkish_male_hair:p1:h:y"
"GFX_empty:p3:c4"
"GFX_turkish_male_headgear:p5:c5"
"GFX_character_imprisoned:p6"
}
There are three lines that are supposed to be there, which are present in all other portrait graphic text files:
Code:
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
In other words, entries for p7, p8, and p9 are missing, which control trait-based facial graphics like scars. This holds true for both male and female entries, all six of them.
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