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Ehren88

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Oct 28, 2014
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DLC: WoL, RoI, Old Gods, Charlemagne, Sword of Islam, Sunset Invasion, The Republic.
Ironman, no mods enabled.

I have discovered multiple bugs/problems and would like to share them in list format.

1. Warscore not counting for huge battles. Sometimes when my troops are involved with a large battle against an active enemy in a current war, the battle ends and I get no warscore for the battle. This seems to happen when my troops engage a large stack of enemies who are also mixed in with a small hostile retinue that is not involved in the current war. So my 30k troops enter battle against 20k enemies (involved in current war) and a 250 man retinue (hostile but not involved in war) and it ends by giving me no credit (I assume the game gives the 'credit' for the loss to the retinue instead of the 20k stack, even though most of the 20k died). Something similar also happens with attached allies (especially in crusades) where a 250 man friendly allied army gets to the battle on the same day or sometimes 1 day before my 30k stack and even though my 30k did over %99 of the fighting, the friendly army gets ALL the credit for the battle and the 'contribution' gets awarded to them instead of me.

2. Ships in port untargetable. When I am trying to load an army onto a fleet and both are stationed in the same province, the fleet will sometimes be untargetable or very difficult to select. This seems to be most common in small provinces and islands. I can select the ships again by pausing the game, giving the army marching orders out of the province and then I can select the ships once the army has started its marching animation out of the province.

3. The Aztecs do not expand after initial invasion. The Aztecs showed up with their 180k troops, took control of Galicia and a random province in Iberia then never attacked again for the rest of the game, despite having a huge number of troops compared to their neighbors. They sat idle with 168k troops for 60 years with a weak Muslim neighbor. I think this might have something to do with them lacking proper a casus belli due to their religion and culture.

4. Seljuk Turks never showing up. Ive had several games from the 769 start where the Seljuk courtier never spawns, despite having eligible Muslim Turkish rulers in Turkestan with courts for him to join. Ive looked for the courtier in search all during the expected timeline and never saw him and never saw an event announcing his arrival in someone's court, despite having message options set for this message to show up.

5. On succession, all children get taken away from their guardians. This one is more of a nuisance than a game breaker. All the children that were previously assigned to a guardian by my predecessor are without guardians when the new ruler takes over, interrupting their education and requiring me to micromanage [sometimes dozens] of children by reassigning them to the same guardian they had before. I see no reason why, on succession, they shouldn't stay with the guardians they previously had, especially since all the guardians and children are still courtiers in the same court.

6. AI Ally spamming requests to join war after I decline. I declined an ally's call to war for a 0 prestige hit, but the ally didn't seem to register the fact that I declined the call because he kept spamming me 5 or 6 more times (same ruler) to join the exact same war, waiting about 3 months or so between requests. This didn't cost me prestige to decline but each time was an opinion hit. If I recall correctly the player must wait for a significant amount of time before calling back an ally who declined the call to war, so why doesn't the AI?

7. Extremely long saves late game. After a few hundred years of gameplay on ironman, the game bogs down with extremely long save times to the point where I feel like I'm spending a significant chunk of my playtime watching the hourglass as the game saves. Going for the achievement 'seven centuries' is very tedious because of this. Also, when a save is loaded, the game will do an additional obligatory save (all these saves last about 30 seconds or so) in addition to the 6 month interval saves, So if I load a game that ended on the in game day December 25 I get a 30 second save on December 29th and another one on January 4th. I've also had the game crash after a succession a couple of times but the game never saves the fact that my previous ruler died because of the crash, but the game does save If I try to force close the game under normal circumstances so I am not sure why the same mechanism isn't applied during the crash. These save troubles make late game frustrating to play and I would like to see the time reduced or the intervals between saves increased (with no save immediately following game load)

8. Regency blocking action for almost everything. Not sure if this last one is a bug or just an extremely frustrating design choice that is working as intended but I will include it anyway. The regent will have a 'base refusal' on practically every action I want to take as a ruler. This base refusal seems almost impossible to overcome and even when my ruler has excellent traits and 100 opinion with the regent, they wont allow the actions anyway. I can understand certain things being denied by a regent, like declaration of war, replacing regent, passing new laws, revoking titles. But some of the things the regent refuses are ridiculous, like marrying off insignificant courtiers or awarding a new viceroy title before my ruler dies. This can be a significant problem, especially during a long regency because I can't get courtiers, vassals and family members married to produce new heirs/alliances and the viceroy title can't be renewed in order to keep the administration going, which can result in several titles being inherited by the regular feudal system, all because the regent thought it was a bad idea. There is also the matter of 'regent musical chairs' where the regents inexplicably cycle in and out as regent, why does this happen? I would like to see the way regents decide stuff to be revamped, either with a change to the things they accept/deny or allow the player some way to overcome (with opinion and traits) certain trivial things that a regent wouldn't really have any reason to care about (letting courtiers marry, giving out titles to newly conquered land, keeping viceroy system going).
 
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rageair

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Sep 10, 2011
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1. This is unfortunately WAD.

2. This should have been fixed in our internal build.

3. This sounds odd, they should have access to the Tribal Invasion CB. I've seen them expand fine in my games. Might be down to the AI attitudes of the Aztec rulers in your game.

4. This is likely just you being unlucky - I've seen Seljuk appear in most of my games. Perhaps something happened to him as he spawned?

5. Known issue, we're tracking it internally.

6. It sounds about right to me. We've fixed a few instances where the AI called you when it shouldn't have though.

7. This is unfortunately how the game works, the longer you've played the bigger the saves get and the longer it takes to save. The only way to significantly speed up the save process is by procuring an SSD hard drive.

8. Regencies are working as designed - they're not good or fun, but it's unfortunately WAD.