The Town Infrastructure technology is missing level 3 market town (tribal building) from its building unlock list.
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I'm not sure what you're referring to here, Market Town levels are not tied to Town Infrastructure. Is it something else you're thinking of?
tb_market_town_3 = {
desc = tb_market_town_3_desc
trigger = { TECH_CITY_CONSTRUCTION = 1 }
upgrades_from = tb_market_town_2
gold_cost = 100
build_time = 365
tax_income = 0.5
ai_creation_factor = 99
ai_feudal_modifier = -10
ai_republic_modifier = 10
extra_tech_building_start = 2
}
tb_market_town_4 = {
desc = tb_market_town_4_desc
trigger = { TECH_CITY_CONSTRUCTION = 1 }
upgrades_from = tb_market_town_3
gold_cost = 100
build_time = 365
tax_income = 0.5
ai_creation_factor = 100
ai_feudal_modifier = -10
ai_republic_modifier = 10
convert_to_castle = ca_town_2
extra_tech_building_start = 2.5
}
TECH_CITY_CONSTRUCTION = { #city buildings
modifier = {
CITY_TAX_MODIFIER = 0.5
}
1 = {
add_building = ct_marketplace_3
add_building = ct_barracks_3
}
TECH_CASTLE_CONSTRUCTION = { #castle buildings
modifier = {
CASTLE_TAX_MODIFIER = 0.5
}
1 = {
add_building = ca_militia_barracks_2
add_building = ca_barracks_3
add_building = <CULTURE>2
add_building = tb_hillfort_3
add_building = tb_hillfort_4
}