After 127 years of his dynasty doing nothing but hunting for the White Stag the current Serene Doge of Venice found the White Stag and promptly decided to let it go. What?
Looking in the event files I noticed the following
option = {
name = EVTOPTA_WoL_5030 # Kill and get hunter trait
trigger = {
NOT = { lifestyle_traits = 1 }
}
prestige = 200
add_trait = hunter
So apparently because my character was a hunter already he could not kill the white stag. It feels rather counterintuitive to me that I had to choose not to become a hunter when I first saw the stag in order to be able to kill it.
Furthermore on the option to spare it I find
option = {
name = EVTOPTB_WoL_5030 # Spare the animal's life
prestige = 200
set_character_flag = achievement_epic_hunt
The character flag achievement_epic_hunt appears to do nothing. If this was intended to also complete the achievement
"Great Hunter
Kill your prey in the Epic Hunt"
then it should be achievement_great_hunter as it is in the first option. The way it is atm though it's a flag that at least is not mentioned anywhere else in the list of hunting focus events or in the achievements.
Full event:
Looking in the event files I noticed the following
option = {
name = EVTOPTA_WoL_5030 # Kill and get hunter trait
trigger = {
NOT = { lifestyle_traits = 1 }
}
prestige = 200
add_trait = hunter
So apparently because my character was a hunter already he could not kill the white stag. It feels rather counterintuitive to me that I had to choose not to become a hunter when I first saw the stag in order to be able to kill it.
Furthermore on the option to spare it I find
option = {
name = EVTOPTB_WoL_5030 # Spare the animal's life
prestige = 200
set_character_flag = achievement_epic_hunt
The character flag achievement_epic_hunt appears to do nothing. If this was intended to also complete the achievement
"Great Hunter
Kill your prey in the Epic Hunt"
then it should be achievement_great_hunter as it is in the first option. The way it is atm though it's a flag that at least is not mentioned anywhere else in the list of hunting focus events or in the achievements.
Full event:
# Actually finds and kills animal
character_event = {
id = WoL.5030
picture = GFX_evt_mysterious_forest
border = GFX_event_normal_frame_war
is_triggered_only = yes
desc = { # Stag
trigger = {
has_character_flag = white_stag
}
text = EVTDESC_WoL_5030_stag
}
desc = { # Bear
trigger = {
has_character_flag = white_bear
}
text = EVTDESC_WoL_5030_bear
}
desc = { # Tiger
trigger = {
has_character_flag = white_tiger
}
text = EVTDESC_WoL_5030_tiger
}
desc = { # Lion
trigger = {
has_character_flag = white_lion
}
text = EVTDESC_WoL_5030_lion
}
option = {
name = EVTOPTA_WoL_5030 # Kill and get hunter trait
trigger = {
NOT = { lifestyle_traits = 1 }
}
prestige = 200
add_trait = hunter
set_character_flag = achievement_great_hunter
clr_character_flag = do_not_disturb
clr_character_flag = failed_epic_hunt
if = {
limit = { has_character_modifier = hunting_white_stag }
remove_character_modifier = hunting_white_stag
}
if = {
limit = { has_character_modifier = hunting_white_bear }
remove_character_modifier = hunting_white_bear
}
if = {
limit = { has_character_modifier = hunting_white_tiger }
remove_character_modifier = hunting_white_tiger
}
if = {
limit = { has_character_modifier = hunting_white_lion }
remove_character_modifier = hunting_white_lion
}
if = {
limit = { has_nickname = no }
give_nickname = nick_the_hunter
}
add_character_modifier = {
modifier = master_hunter
duration = -1
}
}
option = {
name = EVTOPTB_WoL_5030 # Spare the animal's life
prestige = 200
set_character_flag = achievement_epic_hunt
clr_character_flag = do_not_disturb
clr_character_flag = failed_epic_hunt
if = {
limit = { has_character_modifier = hunting_white_stag }
remove_character_modifier = hunting_white_stag
}
if = {
limit = { has_character_modifier = hunting_white_bear }
remove_character_modifier = hunting_white_bear
}
if = {
limit = { has_character_modifier = hunting_white_tiger }
remove_character_modifier = hunting_white_tiger
}
if = {
limit = { has_character_modifier = hunting_white_lion }
remove_character_modifier = hunting_white_lion
}
if = {
limit = { has_nickname = no }
give_nickname = nick_the_hunter
}
add_character_modifier = {
modifier = master_hunter
duration = -1
}
}
}
character_event = {
id = WoL.5030
picture = GFX_evt_mysterious_forest
border = GFX_event_normal_frame_war
is_triggered_only = yes
desc = { # Stag
trigger = {
has_character_flag = white_stag
}
text = EVTDESC_WoL_5030_stag
}
desc = { # Bear
trigger = {
has_character_flag = white_bear
}
text = EVTDESC_WoL_5030_bear
}
desc = { # Tiger
trigger = {
has_character_flag = white_tiger
}
text = EVTDESC_WoL_5030_tiger
}
desc = { # Lion
trigger = {
has_character_flag = white_lion
}
text = EVTDESC_WoL_5030_lion
}
option = {
name = EVTOPTA_WoL_5030 # Kill and get hunter trait
trigger = {
NOT = { lifestyle_traits = 1 }
}
prestige = 200
add_trait = hunter
set_character_flag = achievement_great_hunter
clr_character_flag = do_not_disturb
clr_character_flag = failed_epic_hunt
if = {
limit = { has_character_modifier = hunting_white_stag }
remove_character_modifier = hunting_white_stag
}
if = {
limit = { has_character_modifier = hunting_white_bear }
remove_character_modifier = hunting_white_bear
}
if = {
limit = { has_character_modifier = hunting_white_tiger }
remove_character_modifier = hunting_white_tiger
}
if = {
limit = { has_character_modifier = hunting_white_lion }
remove_character_modifier = hunting_white_lion
}
if = {
limit = { has_nickname = no }
give_nickname = nick_the_hunter
}
add_character_modifier = {
modifier = master_hunter
duration = -1
}
}
option = {
name = EVTOPTB_WoL_5030 # Spare the animal's life
prestige = 200
set_character_flag = achievement_epic_hunt
clr_character_flag = do_not_disturb
clr_character_flag = failed_epic_hunt
if = {
limit = { has_character_modifier = hunting_white_stag }
remove_character_modifier = hunting_white_stag
}
if = {
limit = { has_character_modifier = hunting_white_bear }
remove_character_modifier = hunting_white_bear
}
if = {
limit = { has_character_modifier = hunting_white_tiger }
remove_character_modifier = hunting_white_tiger
}
if = {
limit = { has_character_modifier = hunting_white_lion }
remove_character_modifier = hunting_white_lion
}
if = {
limit = { has_nickname = no }
give_nickname = nick_the_hunter
}
add_character_modifier = {
modifier = master_hunter
duration = -1
}
}
}
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