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SERPENTLORD

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Personally I'm not a huge fan of the reach x date and see who wins kind of win condition added in 2.2. It makes it more of an extremely slow race than a game with objectives to aim for like taking control of enough area or wiping out your enemies. It would be great if they could add different game modes or something so that we could get that feeling of having a purpose back rather than just trying to generate more resources than our neighbors.
 

Osgiliath

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I never pay attention to the win conditions, I feel like is somethign that you decide rather than a impossed objective. I think the points are a nice way to know how well you are doing compared with others but as a win condition is lame.
 

Delthor

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Taking control of enough area and wiping out your enemies are both ways of making sure you score highest. Federations also contribute a significant chunk to the score. All it means is that these victory conditions are a bit more nuanced instead of being quite so arbitrary. Meanwhile, it introduces a ton of other playstyles that are all valid ways of seeing the victory screen. And even better, combinations of these are quite powerful.

Plus, this is Stellaris. To me, the victory screen is nowhere near as satisfying as leading a League of Non-Aligned Empires, defeating the crisis, wiping out all organic life in the galaxy, or even completing a second ringworld. The victory screen is more a moment for me to step back see how well I did compared to everyone, ask if I have anything more I want to do in a file, and choose whether to finish the story on that save or not.

I also really enjoy being able to get a sense of different empire strengths. Maybe it's a bit unrealistic to see a pretty close estimate of different kinds of strengths for every empire I've met, but I still like it.
 

Alblaka

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I have never played a single game to 2500, and I won't start now. Unless they add an achievement, then I'll do a minimal size, minimal enemies speedrun to get the stupid achievemetn.

The game is over when I've achieved my playthrough's goals. Which are usually focused on a set of achievements, or a more generic "Become galatic superpower and get bored waiting for the end-game crisis".
To that end, I never really bothered with the win conditions. And I simply see the change as the addition of a neat statistical score tracker.
 

Aotrs Commander

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Actually, I think end "win year" (especially one you can tweak in the settings) like the other GSG is a massive improvement to the previous ones which are just conquest - I have not yet ever seen a Stellaris "gae over" screen, since reaching would have required far too much faff for little gain.

Though I can also maybe see the vlaue of a "win" via conquest/domination as before as an option.