2.2 - What do diplomatic agreements do?

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Monkbel

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My neighbor offered me a Research agreement and a Commercial agreement. But the game doesn't explain at all anywhere what do I get from them. Would appreciate hints :)
 

Vladisi

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Commercial agreements boost both your empires' trade value by 10% and research agreements give 20% (I think) research speed towards techs the other side has.
 

Monkbel

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thank you.
I found that with another empire, if I offer those agreements, the explanation is available in the UI. If they offer me - no explanation.
 

Monkbel

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Another problem is that the offer of agreement doesn't show the influence cost.
My neighbor offered a defensive pact and I foolishly agreed. A year later I found out that it 's a drain of 0.75 influence every month..
 

KevinHann

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Err how do I know if the other empire has research I haven't done yet? If I'm paying influence for it I'd rather be aware how beneficial that agreement will be and when I should look to discontinue it.
 

Badesumofu

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Yeah, these are all poorly explained.

If you suggest a commercial pact with another empire the game will tell you exactly what each side gets. You can do this while an offer is pending as well.

As for research, if you mouse over the reasons for acceptance tick, you can see a modifier for relative benefits. That will gvie you some idea of who will most benefit from the agreement.
 

KevinHann

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You can see in the research tab, float over the tech you are currently researching and see if there's a "research agreement" modifier there.

I am aware of this, mate, but it doesn't in any way help making an informed decision who you would want to forge a research agreement with. What you need to know there is how many techs the other empire has researched that you don't have yet. Because otherwise you are playing a guessing game. You effectively told me "just do the agreement and check every single research you pick after for bonuses" :)

The previous system had two major features the current one lacks, while the current one needs them even more because it demands investing influence:

- You could check how many techs you will get a bonus for and the other empire will get a bonus for before picking up the research agreement;
- The research agreements used to be temporary - this effectively allowed the player to check how the tech balance has changed after X years before continuing or canceling the agreement.

As it is now, you have to guess how many bonuses you will gain while you also spend influence in the process, and you have no way of knowing when your research agreement has become obsolete and you would be better off canceling it and looking elsewhere.

I don't mind spending influence for these but hiding the relevant information for making the call and when to cancel the agreement simply takes away any meaningful choice. We need that information available.

Btw when I hover over the acceptance tick I see nothing to help me decide :)