my idea because i don´t think this is a problem that should be fixed only looking at the AP.
Transcendent Learning -> +3 Lv cap / Leaders starting level +2 levels (at 3now) / You can Surpass lv10. (Up to 13 levels).
Discovery
Supremacy
Domination
All those 3 projects that give +2 to scientist´s, admirals, governors and rulers now give +1 Lv cap and +25% xp gain.
Don´t forget we also have a Trait and a Civi that give +1 each. (the civic should really be +1 leader cap + 1 start level).
Now if you combo you can have a
Base 5
+1 Discovery
+1 science, Rulers, admirals, governors)
+1 Trait
+1 Civic
up to +9 without policy capacity boosters.
Even if you reach +10, The AP will break the barrier for you and give super leaders with a hell of a start.
This allows a couple of strategys both looking for a high level cap but also looking for good starting leaders. (Specially useful for fleeting races).
Also make sure if you want to get to lv10 you have to work a little for it. Instead of being free.
Transcendent Learning -> +3 Lv cap / Leaders starting level +2 levels (at 3now) / You can Surpass lv10. (Up to 13 levels).
Discovery
Supremacy
Domination
All those 3 projects that give +2 to scientist´s, admirals, governors and rulers now give +1 Lv cap and +25% xp gain.
Don´t forget we also have a Trait and a Civi that give +1 each. (the civic should really be +1 leader cap + 1 start level).
Now if you combo you can have a
Base 5
+1 Discovery
+1 science, Rulers, admirals, governors)
+1 Trait
+1 Civic
up to +9 without policy capacity boosters.
Even if you reach +10, The AP will break the barrier for you and give super leaders with a hell of a start.
This allows a couple of strategys both looking for a high level cap but also looking for good starting leaders. (Specially useful for fleeting races).
Also make sure if you want to get to lv10 you have to work a little for it. Instead of being free.
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