2.2 Transcendent Learning is USELESS

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brn4meplz

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Increase the starting level of leaders to 3 by default.

And slap on a +2 research Alternatives. I was going to suggest it increase rare research roll options but research alternatives essentially does that, but in addition it allows you to properly specialize your tech progression.
(I think with everything available that gets you to +4 from the base of 3. 7 techs to pick from each cycle)
 

AlanC9

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In path 2.2 Ascension perk Transcendent Learning is TOTALY USELESS
let's see:
- we have starting max 5 level cap leaders
- we have tradition Discovery: +1 ALL Leaders level cap, +2 Scientist level cap
now we have 8 lvl cap for Scientist and 6 other leaders
- we have tradition Supremacy: +2 Admiral level cap
- we have tradition
Domination: +2 Ruler level cap, +2 Governor level cap
now we have 8 lvl cap for all leaders except useless general (sorry, bro)
- we have
Policies Capacity Boosters +2 lvl cap
- ???
- profit! we have 10 lvl cap(max) without Ascension perk or pop traits, or ruler traits
Paradox, BALANCE THIS MESS!
SRLY tradition Discovery +3 lvl cap!!!

Doesn't The Collective Self also give +1 level cap?
 

RyanDA

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Easy fix. remove all current bonuses. Have it:

Increase chance for a leader to gain a trait on level up.
Increase traits allowed to be gained by level up to 2.
Allow researching scientists to gain traits from leveling up.
 

RyanDA

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I think a better alternative then might be

Increase base Leader level by +2 (so, all leaders start at 3rd level)
Increase Leadership experience gain by 100%
The problem with starting level being higher is that you lose chances to gain traits. it's not a good bonus, it can actually hurt you in the long run (and the first 2 levels are very fast).
 

Jiav

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it should increase exp gain by like 100% to be worthwhile

admirals barely level in 2.2 because their exp table is still balanced on the old fleet system where massive battles happened on a regular basis, in 2.2 you are lucky if you reach level 3 in 100 years
 

Zetesofos

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The problem with starting level being higher is that you lose chances to gain traits. it's not a good bonus, it can actually hurt you in the long run (and the first 2 levels are very fast).

Seems like then the trait should auto-grant a trait as well. Or perhaps, remove the level bump, but give them a free additional trait at 1st level.
 

Aov7.NATREZIM

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The problem with starting level being higher is that you lose chances to gain traits. it's not a good bonus, it can actually hurt you in the long run (and the first 2 levels are very fast).
maybe?
AP:
- increase base leader level by +1
- increase base leader traits by +1
- increase exp 50%
 

RyanDA

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maybe?
AP:
- increase base leader level by +1
- increase base leader traits by +1
- increase exp 50%

It's not bad but I still think that my recommendation to also allow researching scientists to gain a level up trait, and increase allowed gained traits to be 2 would make it an extremely good pick.

Currently in the game, researching scientists cannot gain a trait via level up, and all leaders can only ever gain 1 trait by level up.
 

grommile

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Once upon a time, Leaders could sometimes start with skill 2, or even 3.
You could get skill 3 on all rulers from game start if you were willing to make the necessary trait + civics choices :)

And then another +1 somewhere down the line.

The downside was a shortage of traits.