2.2 Transcendent Learning is USELESS

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Aov7.NATREZIM

Second Lieutenant
44 Badges
May 17, 2017
121
0
  • Lead and Gold
  • Europa Universalis III
  • Dungeonland
  • Shadowrun Returns
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders II
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Majesty 2
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Naval War: Arctic Circle
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
In path 2.2 Ascension perk Transcendent Learning is TOTALY USELESS
let's see:
- we have starting max 5 level cap leaders
- we have tradition Discovery: +1 ALL Leaders level cap, +2 Scientist level cap
now we have 8 lvl cap for Scientist and 6 other leaders
- we have tradition Supremacy: +2 Admiral level cap
- we have tradition
Domination: +2 Ruler level cap, +2 Governor level cap
now we have 8 lvl cap for all leaders except useless general (sorry, bro)
- we have
Policies Capacity Boosters +2 lvl cap
- ???
- profit! we have 10 lvl cap(max) without Ascension perk or pop traits, or ruler traits
Paradox, BALANCE THIS MESS!
SRLY tradition Discovery +3 lvl cap!!!
 

hangry

First Lieutenant
98 Badges
May 26, 2016
279
350
I have noticed that too, it has become useless. Not subpar or weak .. it's really utterly useless. You don't even need capacity boosters, there is one (or maybe two) normal society techs that increase the level cap by +1.
 

Bezborg

Grumpy Old Man
Nov 12, 2008
2.168
5.112
A lot of APs are terribly inadequate in the new 2.2 concept...

I thought APs are a way to “specialize”/steer your entire civilization and government towards certain all-encompassing paradigms, and thus should be a sort of game-changers. Or game-adjusters if you will.

Currently APs are either HUGE or really tiny and under the radar. Imbalanced and uninspired
 

Lordban

Field Marshal
90 Badges
Jan 3, 2006
3.196
159
  • Victoria 3 Sign Up
  • 200k Club
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III Collection
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Empire of Sin - Premium Edition
For the price of an AP, I'd make all existing and future leaders level up to the Empire's cap for their leader type. No extra levels from the perk, just perma-maxed out leaders.
 

ffsffs1

Second Lieutenant
32 Badges
May 11, 2016
145
91
  • Cities: Skylines Deluxe Edition
  • Cities in Motion 2
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
For the price of an AP, I'd make all existing and future leaders level up to the Empire's cap for their leader type. No extra levels from the perk, just perma-maxed out leaders.

That's ridiculously overpowered lol. With a cap of 10, you're basically looking at a perk that is gives:

+50% edict duration
+50% unity
+20% resource production
+20% research speed
+10% assist research output
+100% survey speed
+30% fire rate
+50% army damage

So basically executive vigor, one vision, synthetic ascension, technological ascendancy, plus a bunch of other stuff rolled into one perk.
 

Lordban

Field Marshal
90 Badges
Jan 3, 2006
3.196
159
  • Victoria 3 Sign Up
  • 200k Club
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III Collection
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Empire of Sin - Premium Edition
That's ridiculously overpowered lol. With a cap of 10, you're basically looking at a perk that is gives:

+50% edict duration
+50% unity
+20% resource production
+20% research speed
+10% assist research output
+100% survey speed
+30% fire rate
+50% army damage

So basically executive vigor, one vision, synthetic ascension, technological ascendancy, plus a bunch of other stuff.
... I didn't do the maths :p Fair enough.
 

ffsffs1

Second Lieutenant
32 Badges
May 11, 2016
145
91
  • Cities: Skylines Deluxe Edition
  • Cities in Motion 2
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Maybe it could increase the starting level of new leaders and exp gain.

A big boost to EXP gain would be pretty neat. The problem with leader cap level increases is actually being able to level up your leaders to the max. For example, without any boosts to EXP gain it takes a ruler 271 years to reach level 10. A perk granting large bonuses to EXP gain would definitely fill a niche.
 

Zagreb 887

Colonel
24 Badges
Aug 5, 2016
1.018
2.023
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines Deluxe Edition
Yes XP process is become very slow with admirals, One admiral of mine was here since years 2350, participating 3 wars with others empires, fought the Unbbiden an the Grey Tempest, before dying in 2450...still lvl 1... This damned guy close the Dimensional Portal!!!
 

Lamey

Second Lieutenant
59 Badges
Mar 1, 2010
125
47
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Imperator: Rome
  • Stellaris: Federations
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
I feel like this could be solved by added a general bonus to having a cap "over" 10. Maybe any bonus that brings the leader cap above 10 adds +10% experience gain instead.

I mean, I would still never take that perk because that perk is garbage - but there are plenty of other things that make the leader cap of 10 very easy to hit. (domination tree, discovery tree, various civics, the racial trait, random ruler traits.)

Could also just eliminate the meta level cap. Then again - most leader types just don't gain xp fast enough that raising level cap really matters. The only ones I see actually reach the cap with any frequency are scientists.

My first ruler lived to age 190 with a +25% to xp gain and still never got to level 10. At the very least the +level cap traits in domination tree should also give +25% xp to the relevant leader types.

An alternative idea for that perk: Increases level cap by 1 and +10% xp gain AND when a leader dies they automatically spawn a "protege" of half their level. The protege is weighted to generate similar traits (though not guaranteed)
 
Last edited:

Promethian

Field Marshal
44 Badges
Feb 2, 2016
2.592
787
  • Stellaris
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars Pre-Order
Level cap increases used to be leaders start with a higher level. They could add that again to the ascension. Limited to one source and making it a pretty heavy trade off it wouldn't be quite as broken as before.
 

AmpsterMan

Lt. General
72 Badges
Aug 14, 2011
1.367
713
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Capacity booster causes issues with the egalitarian faction, so that might be a reason. Still, a generalized exp gain boost (+100%) and a starting level 3 would be my pick.
 

Peter34

Captain
50 Badges
Aug 27, 2018
395
507
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • King Arthur II
  • Magicka
  • Majesty 2 Collection
Maybe it could increase the starting level of new leaders and exp gain.

Once upon a time, Leaders could sometimes start with skill 2, or even 3.

Then they changed that. But back then, the hard cap on skill level was 5. Later the hard cap was raised to 10, but they never brought back the option of having Leaders "born" with a starting skill higher than 1.

I'm not super invested in the issue, though, since I use a mod that raises the hard cap to 20. But I do agree that Discovery now boosts the Skill Cap too much. They can tone it down. Likewise, they can boost Transcendent Learning by making it increase the Leader Pool by 2 more Leaders! Make it count!

Heck, they can boost it further by causing each Leader to refresh after 8.5 years instead of 10. Or even after 7 years!
 

Peter34

Captain
50 Badges
Aug 27, 2018
395
507
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • King Arthur II
  • Magicka
  • Majesty 2 Collection
Yes XP process is become very slow with admirals, One admiral of mine was here since years 2350, participating 3 wars with others empires, fought the Unbbiden an the Grey Tempest, before dying in 2450...still lvl 1... This damned guy close the Dimensional Portal!!!

Transcendent Learning could include the effect that each month each Leader gets 10 XP, modified by whatever Traits he has personally and the ones his Species has. That'd be helpful for military Leaders in particular, that they slowly level up.

I used to have a mod, in my mod pack, that gave monthly XP to all Leaders, but it didn't take any Traits or modifiers into account, and ultimately I removed it, because it favoured a certain play style (hiring military Leaders early, and beelining for +Lifespan), which happened to be mine, so it felt wrong.

But it could work very well in the vanilla game, as someting that you "opt into" via an Ascension Perk.