So let me see if I have this right. Collected trade value in 2.2 undergoes two trips: First, it travels from its origin system to a system with a starbase in collection range. Next, it travels from that system to the capital system. The first trip is completely safe from pirates, but the second is not.
What's more, all of this automatic. Every starbase that can collect trade value will do so and set up a trade route. (Starbases with no trade value also seem to do this, but that looks like a bug in the preview build.)
I haven't been able to confirm this, but I think the nearest starbase will always grab the trade value if multiple collection ranges overlap.
This could be a problem. Let's say that my capital system has a starbase with three trade hubs. Three jumps away is a frontier system with trade value. I build a starbase in that system because I need to secure the border. Suddenly, the trade value in that system, which was being collected directly by the capital system and not subject to piracy, is now collected by the border starbase and sent to the capital via a trade route which I will be forced to patrol and fortify against pirate attacks.
If this is the case, it incentivizes me to avoid placing non-trade-focused starbases in systems with trade value in order to avoid unpredictability in my trade network, even if I have some other compelling reason to place a starbase there.
Are my concerns off base? Even if players are unable to orchestrate their trade network directly, will there be some way to exclude military starbases so they don't create unnecessary routes?
What's more, all of this automatic. Every starbase that can collect trade value will do so and set up a trade route. (Starbases with no trade value also seem to do this, but that looks like a bug in the preview build.)
I haven't been able to confirm this, but I think the nearest starbase will always grab the trade value if multiple collection ranges overlap.
This could be a problem. Let's say that my capital system has a starbase with three trade hubs. Three jumps away is a frontier system with trade value. I build a starbase in that system because I need to secure the border. Suddenly, the trade value in that system, which was being collected directly by the capital system and not subject to piracy, is now collected by the border starbase and sent to the capital via a trade route which I will be forced to patrol and fortify against pirate attacks.
If this is the case, it incentivizes me to avoid placing non-trade-focused starbases in systems with trade value in order to avoid unpredictability in my trade network, even if I have some other compelling reason to place a starbase there.
Are my concerns off base? Even if players are unable to orchestrate their trade network directly, will there be some way to exclude military starbases so they don't create unnecessary routes?