Room? It's strictly necessary;
I was trying to be "charitable".
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trying to play Stellaris in its current state is frustrating.
The current UI is hopelessly useless when it comes to managing large numbers of planets effectively - the only way to avoid this is to artificially restrict how many planets you control.
I won't disagree here. I, for RP reasons, deliberately kept my system count low. By 2450 I only have 12 or so planets [counting Ring worlds] and 55 systems. Probably could have taken out every single "regular" empire 100 years ago & the FEs 50 years ago but chose not to bother.
The constant "planet-scan-analyse-build as needed" cycle really made me mad. I would use other words but I'd rather not get banned

At least we tested things for the DEVs so they should be aware of some relatively easy to implement automations that would help.
Note: I don't disagree that we should have to make a lot of the decisions to be optimal. It's not getting help carrying out our "vision" that needs work.
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Imagine the ridiculousness of the situation: The player represents some supreme authority of a nation spanning dozens of planets and hundreds of star systems.
Yet the authority is never provided with information in a convenient way. Sure, it can access each planet individually and scan for the needed information, but that is a task far below the level of this entity.
Do you want me to believe that this unusually powerful entity does not have an assistant who can fetch a list of planets with untapped deposits of strategic resources?
Well at least we have common problems with the UI. Why should I be manually scanning planets to see if "Encourage Growth" or some other decision has timed out?? While I understand that deciding what to build & when is important [and should generally be kept] why aren't there more tools to help automate the decisions that I've already made / want to make.