Dear developers!
I really liked the economic changes of new patch, and I see a huge potential in the population system, but beyond that you declared reducing of micromanagement as one of goals - and alas, this goal was failed. Allow me pronounce, why.
After "Apocalypse" patch most annoying operation in the game was creation of space stations, more precisely, the passage of all stages of this process. First you have to upgrade the Outpost. After that, time later, go back and click "Upgrade" button again. After a few more months, you should remember your plans, come back and press the "Upgrade" button again. And again. And again, because some buildings also require the completion of previous construction. An absolutely routine, non-creative task requires a lot of actions from the player and months of in-game time between these actions.
It was really discomfortable, but minor and easily fixable (when it's time) problem, so I didn't attach much importance to it.
But after the "Le Guin" patch, I realized that you don't see this problem because you've reproduced it on planets. Made it global.
It sounds terrible, but the new system in terms of micromanagement is even worse than the old one: before, sometimes you had to do a manual upgrade of buildings after the invention of their more advanced version, and it was annoying - but now you have to do it all the time. If earlier to change the profile of the planet, it was necessary, for example, to replace building A with building B, now waiting for this you need to replace building A with the basic version of building B, then, after many months, upgrade them. Maybe more than once. Each of them, and "up to sixteen per planet" is not so little.
Now this problem is not so easily fixable, no also it is not "minor" more.
I'm not going to write on how to remedy the situation (although, of course, like any visitor of the forum, I have lots of ideas) - because the purpose of this thread in the first place in the designation of problem. Just in case if for someone this problem is less obvious than I thought a few days ago.
P.S.
Dear developers, if any of you read this, please let me know that the message is read. I know it sounds silly, but I have siptathy to your game, and I prefer to know that I've done the little I've been able to do for it.
UPD:
Dear commentors, i really glad if after patch you build mess mindlessly, but aside your subjective feeling:
Replace one T3 building to another in 2.1 - 1 click
Replace one T3 building to another in 2.2 - 3 click and mounts time between it (also as spacestations).
Thread about it.
I really liked the economic changes of new patch, and I see a huge potential in the population system, but beyond that you declared reducing of micromanagement as one of goals - and alas, this goal was failed. Allow me pronounce, why.
After "Apocalypse" patch most annoying operation in the game was creation of space stations, more precisely, the passage of all stages of this process. First you have to upgrade the Outpost. After that, time later, go back and click "Upgrade" button again. After a few more months, you should remember your plans, come back and press the "Upgrade" button again. And again. And again, because some buildings also require the completion of previous construction. An absolutely routine, non-creative task requires a lot of actions from the player and months of in-game time between these actions.
It was really discomfortable, but minor and easily fixable (when it's time) problem, so I didn't attach much importance to it.
But after the "Le Guin" patch, I realized that you don't see this problem because you've reproduced it on planets. Made it global.
It sounds terrible, but the new system in terms of micromanagement is even worse than the old one: before, sometimes you had to do a manual upgrade of buildings after the invention of their more advanced version, and it was annoying - but now you have to do it all the time. If earlier to change the profile of the planet, it was necessary, for example, to replace building A with building B, now waiting for this you need to replace building A with the basic version of building B, then, after many months, upgrade them. Maybe more than once. Each of them, and "up to sixteen per planet" is not so little.
Now this problem is not so easily fixable, no also it is not "minor" more.
I'm not going to write on how to remedy the situation (although, of course, like any visitor of the forum, I have lots of ideas) - because the purpose of this thread in the first place in the designation of problem. Just in case if for someone this problem is less obvious than I thought a few days ago.
P.S.
Dear developers, if any of you read this, please let me know that the message is read. I know it sounds silly, but I have siptathy to your game, and I prefer to know that I've done the little I've been able to do for it.
UPD:
Dear commentors, i really glad if after patch you build mess mindlessly, but aside your subjective feeling:
Replace one T3 building to another in 2.1 - 1 click
Replace one T3 building to another in 2.2 - 3 click and mounts time between it (also as spacestations).
Thread about it.
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