In 2.2 you have 7 strategic resources, essentially divided into 2 categories :
"Basic" Strategic resources :
Motes, Gases and Crystals.
Those can be found in rare deposits on planets and in space, and have numerous uses, each has several edicts and avanced buildings using them as an upfront cost and upkeep, as well as a myriad of ship components (although mostly weapons).
"Advanced" Strategic resources :
Living Metal, Zro, Dark Matter and Nanites.
Those can only be found on very rare deposits in space, and have.....almost no uses.
Allow me to elaborate :
Living metal has only 1 use : the Living Metal Megastructure Contruction edict, that's it.
Zro has one use : making pisonic shields and barriers for your ships.
Dark Matter has one use : making dark matter shields and reactors for your ships.
Nanites have 2 uses : creating 2 of all 3 "Basic" strategic resources with a building called the "Nanite Transmuter" for the cost of 1 nanite and 5 energy, and it is used to make the nanite repair systems for your ships (which itself can only be gotten through a leviathan, the Scavenger Bot).
So essentially ALL of the strategic resources except the "Basic" ones are almost worthless except if you're planning to sell them. This is extremely disappointing, as there could have been many possibilities, advanced buildings and edicts mostly, but here there is just....nothing.
This is so lackluster that I'm actually thinking this is an oversight rather than an actual design choice, if any of the developpers see this, could you please make a short comment ? I'd like to know if you're planning to add more to these resources at some point.
"Basic" Strategic resources :
Motes, Gases and Crystals.
Those can be found in rare deposits on planets and in space, and have numerous uses, each has several edicts and avanced buildings using them as an upfront cost and upkeep, as well as a myriad of ship components (although mostly weapons).
"Advanced" Strategic resources :
Living Metal, Zro, Dark Matter and Nanites.
Those can only be found on very rare deposits in space, and have.....almost no uses.
Allow me to elaborate :
Living metal has only 1 use : the Living Metal Megastructure Contruction edict, that's it.
Zro has one use : making pisonic shields and barriers for your ships.
Dark Matter has one use : making dark matter shields and reactors for your ships.
Nanites have 2 uses : creating 2 of all 3 "Basic" strategic resources with a building called the "Nanite Transmuter" for the cost of 1 nanite and 5 energy, and it is used to make the nanite repair systems for your ships (which itself can only be gotten through a leviathan, the Scavenger Bot).
So essentially ALL of the strategic resources except the "Basic" ones are almost worthless except if you're planning to sell them. This is extremely disappointing, as there could have been many possibilities, advanced buildings and edicts mostly, but here there is just....nothing.
This is so lackluster that I'm actually thinking this is an oversight rather than an actual design choice, if any of the developpers see this, could you please make a short comment ? I'd like to know if you're planning to add more to these resources at some point.
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