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Playwars

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In 2.2 you have 7 strategic resources, essentially divided into 2 categories :

"Basic" Strategic resources :
Motes, Gases and Crystals.
Those can be found in rare deposits on planets and in space, and have numerous uses, each has several edicts and avanced buildings using them as an upfront cost and upkeep, as well as a myriad of ship components (although mostly weapons).

"Advanced" Strategic resources :
Living Metal, Zro, Dark Matter and Nanites.
Those can only be found on very rare deposits in space, and have.....almost no uses.

Allow me to elaborate :

Living metal has only 1 use : the Living Metal Megastructure Contruction edict, that's it.
Zro has one use : making pisonic shields and barriers for your ships.
Dark Matter has one use : making dark matter shields and reactors for your ships.
Nanites have 2 uses : creating 2 of all 3 "Basic" strategic resources with a building called the "Nanite Transmuter" for the cost of 1 nanite and 5 energy, and it is used to make the nanite repair systems for your ships (which itself can only be gotten through a leviathan, the Scavenger Bot).


So essentially ALL of the strategic resources except the "Basic" ones are almost worthless except if you're planning to sell them. This is extremely disappointing, as there could have been many possibilities, advanced buildings and edicts mostly, but here there is just....nothing.

This is so lackluster that I'm actually thinking this is an oversight rather than an actual design choice, if any of the developpers see this, could you please make a short comment ? I'd like to know if you're planning to add more to these resources at some point.
 
Last edited:

Amblingon

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The worst thing, IMO, is that they removed the special curator resources from Utopia and the special L-Cluster Resources from Distant Stars. Removing paid content like that and not replacing it with anything is shockingly bad form, especially for a company like PDX that is usually so great when it comes to free content and treating customers fairly.

But yeah, it's a real shame that all the cool buffs and bonuses and rewards from 2.1 back were all removed, for no particular reason as far as I can tell.
 

Spartan322

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It kinda would've made more sense for the highly rare "advanced" resources to have empire-wide effects if you felt like wasting your supply. Like you need to use them up to let them have an effect, instead of the only the pure static wasting of them when you have enough. (which feels so basic)

Also there really should be a bunch more resources that do just that too.
 

Playwars

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Nope, L-Clusters and Curators are both paid features.

Curators never had any strategic resources, Trader enclaves did.

In any case, a bunch of content was indeed deleted, Trader enclaves strategic ressources ? Gone, replaced with selling the "Basic" ones, Artisan troop Art Monuments ? Gone, even if the Numa Shrine clearly shows that it could have been adapted to 2.2 . Unique monuments from killing leviathans ? Gone. Distant Stars strategic resources ? Gone and replaced with lackluster nanites.
 

Playwars

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It kinda would've made more sense for the highly rare "advanced" resources to have empire-wide effects if you felt like wasting your supply. Like you need to use them up to let them have an effect, instead of the only the pure static wasting of them when you have enough.

A few edicts would sure have been nice.
 

Amblingon

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Curators never had any strategic resources, Trader enclaves did.

In any case, a bunch of content was indeed deleted, Trader enclaves strategic ressources ? Gone, replaced with selling the "Basic" ones, Artisan troop Art Monuments ? Gone, even if the Numa Shrine clearly shows that it could have been adapted to 2.2 . Unique monuments from killing leviathans ? Gone. Distant Stars strategic resources ? Gone and replaced with lackluster nanites.

Yeah, my bad, I keep having that brain fart. All above agreed.
 

PalmettoExplorer14

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Curators never had any strategic resources, Trader enclaves did.

In any case, a bunch of content was indeed deleted, Trader enclaves strategic ressources ? Gone, replaced with selling the "Basic" ones, Artisan troop Art Monuments ? Gone, even if the Numa Shrine clearly shows that it could have been adapted to 2.2 . Unique monuments from killing leviathans ? Gone. Distant Stars strategic resources ? Gone and replaced with lackluster nanites.

WHAT!?

They got rid of those great buildings and resources!
 

Playwars

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Oh yes I was thinking of the minister of culture.

Ah, my apologies then, you're right the ministry of culture is still there.

Which is about the only one left.

I think I'll do some digging in the buildings files tomorrow, I am VERY afraid of what I'm going to find, or, more specifically, NOT find.
 

Citronvand

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The worst thing, IMO, is that they removed the special curator resources from Utopia and the special L-Cluster Resources from Distant Stars.
Wow, well that explains why I didn't receive anything when the L-Gate creators(?) told me they would send me the rare resources from the L-Gate cluster as a gift.
 

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Ingros

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The only good thing... this can be easily fixed in a patch or mod by simply change or add the need of those resources to higher buildings as an example. i assume they aimed for it but removed it for balancing reasons
 

Azhcristokos

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That is...disappointing. I mostly found special resources to be forgettable pre-2.2 and I'm glad the three basic strategic resources are useful, but the rare ones should be really beneficial, worth starting wars over.

Edit: I remember when Stellaris launched that the devs expressed disappointment and surprise that players seemed supremely unconcerned with strategic resources. They flat-out said that they had intended for resources to be so valuable that empires would indeed fight wars over them. Really though, I've never once felt like that was worth a war I wasn't already intending on starting anyways.