After several thousand hours of gameplay, I have uninstalled Stellaris for the first time since release.
I will try to explain why, hoping the devs might take note of this, though I have no illusions they will address them.
First of all, the new planetary management system feels very unintuitive and has massively increased micromanagement. As the player I feel I have lost control. For example I can not build a robot to mine minerals and a pop for a lab. Since I no longer have control of which pop/robot is assigned, there is no point in modifying said robots and pop to specific tasks.
There is far too much clicking. The fact that no less than four tabs are required to control planets, should be an indication that the interface is sorely lacking and unintuitive. After a few dozen hours of playtime in 2.2, I am still frequently looking where ‘that one button’ was located again. It doesn’t help that many of the hotkeys have been changed. (And I have not found the possibility to change those back.)
I do like the idea of much larger planets and the opportunities these offer for tall empires, but the way it has been implemented now feels clunky.
It no longer feels like I’m in direct control of my planets and by extension my empire. I set priorities to pop/robot assignments but I can no longer assign pops myself. If I want to assign a happy pop to critical resource, I cannot do that. As a result it feels like all I can do is ‘tweak’ some settings in a set of algorithms and ‘wait and see’, causing the planetary management to become inconsequential and dull.
The only way I have found to have some direct control, is by constantly changing settings in the planetary interface. So, when the pop is nearly finished growing, in the above mentioned example, I prioritise the labs. And when the robot is nearly done assembling, I prioritise the mines. This requires lots of pointless clicking, going back and forth changing these settings and thus hugely increases micromanagement.
I will try to explain why, hoping the devs might take note of this, though I have no illusions they will address them.
First of all, the new planetary management system feels very unintuitive and has massively increased micromanagement. As the player I feel I have lost control. For example I can not build a robot to mine minerals and a pop for a lab. Since I no longer have control of which pop/robot is assigned, there is no point in modifying said robots and pop to specific tasks.
There is far too much clicking. The fact that no less than four tabs are required to control planets, should be an indication that the interface is sorely lacking and unintuitive. After a few dozen hours of playtime in 2.2, I am still frequently looking where ‘that one button’ was located again. It doesn’t help that many of the hotkeys have been changed. (And I have not found the possibility to change those back.)
I do like the idea of much larger planets and the opportunities these offer for tall empires, but the way it has been implemented now feels clunky.
It no longer feels like I’m in direct control of my planets and by extension my empire. I set priorities to pop/robot assignments but I can no longer assign pops myself. If I want to assign a happy pop to critical resource, I cannot do that. As a result it feels like all I can do is ‘tweak’ some settings in a set of algorithms and ‘wait and see’, causing the planetary management to become inconsequential and dull.
The only way I have found to have some direct control, is by constantly changing settings in the planetary interface. So, when the pop is nearly finished growing, in the above mentioned example, I prioritise the labs. And when the robot is nearly done assembling, I prioritise the mines. This requires lots of pointless clicking, going back and forth changing these settings and thus hugely increases micromanagement.