I enjoyed Driven Assimilators since Synthetic dawn, especially because you can grow and build pops simultaneously. I would also balance the traits of both to complement each other and place them on tiles where they got the best use of their bonuses. However, I can't get cyborgs with the "intelligent" trait to occupy the research facilities on planets that also have my early robots that have the power drill advantage (I also gave them the mass production bonus). The cyborgs also have the "ingenious" trait and I am able to ensure they get preference in power generation districts (good), but I wish I could have more control over the research districts.
I also liked playing authoritarian and slavers builds in previous versions. I hope that with machine empires, authoritarian, imperial, and other single mind or single ruler governments, that you get more direct control over whatever you want the pops to do (kind of the point of the government type right). If this creates balance issues then tweak the numbers or create short term penalties (e.g. temporary unhappiness), but PLEASE let me control the pops as I see fit. If the game made decisions on "auto" that I agreed with or that were best, then I wouldn't be asking for the ability to micro items (which is generally less desirable). Instead of avoiding micro, I'd rather get things the way I'd like them to be (in my make believe empire).
I've reverted my install back to 2.1. I've read through this thread, and found other unfortunate items with ME that would have impacted a play through if I continued.