Machine Empire Issues lead to me making an account here, so hello everyone!
I do not think this info was already posted, at least I didnt find it. So straight from a reddit comment I made, here we go:
@Paradox Whats up with machines being efficient with resources?! Did you discard what you wrote in the devdiaries?
I do not think this info was already posted, at least I didnt find it. So straight from a reddit comment I made, here we go:
Teeehaus said:[...]
They [Machine Empires] still only have 2 jobs per energy/mining district (unlike hive minds, who get 3 jobs), and they still dont have better alloy production as announced in Stellaris Dev Diary #124 - Planetary Rework (part 4 of 4) ( reddit version )
>Machine Empires share some similarities with Hive Minds, but rather than being focused on rapid growth, their primary focus is efficient use of resources. Like the Hive Minds, they have their own version of housing district, the Nexus District, and their resource extraction districts also provide three jobs where normal empires get two, but in addition to this they also have substantial bonuses to finished goods production, with obs such as the Fabricator being a more efficient and productive variant of the regular alloy-producing Metallurgist.
Machine Empires still have to deal with the downsides (costly growth job for one growth per job), without the announced upsides.
@Paradox Whats up with machines being efficient with resources?! Did you discard what you wrote in the devdiaries?
Last edited: