I mean I could in theory (I am at home with a laptop that barely manages to run a small map size), but I'd argue that wouldn't really help with the issue discussed here anyway.
Games can differ wildly because of RNG these days, and the issue is certainly more pronounced for Machine empires. I had a game were I ran a -200 E deficit (with edicts) until I got my Habitats and Machine Worlds due to an average 4 E deposits on my planets. Another game I had around 7 per planet - and on top of that I met an agressive neighbor that I managed to leech for dozens of pops early on. You can imagine how far those two empires were apart somewhere into the game. So here you have one factor that is certainly very important to address in the future.
The thing is: Once you know and understand the issue with Machines (mainly their E limitation), you can plan around them and adapt. My first few games with Machines were (and felt) pretty gosh darn bad, but these days I beeline for Habitats and Machine Worlds and pace my expansion around that - and it works fine. The question is if that is really how it should work - and I'd argue having to utilize broken Machine Worlds really isn't really what I'd call "ideal".
The weird thing with machines is that they are more and less flexible than organic at the same times. The E constraints are very, very limiting, but at the same time there is much less overhead in the economy, so everything else is a lot easier to shuffle around in times of need (e.g. war).
It's hard for me to compare them to regular empires, though, given that 99% of the time I play with my Fanatic Pacifist Inward Perfection build that is by default more efficient than pretty much anything out there when it comes to economy. I can say that machines are certainly less flexible than that empire in the early game, probably also a bit weaker. Mid game is... sorta difficult to estimate atm because of all the recent changes. I'd again say that machines are less flexible, at that point because Machine World terraforming is very costly. What I can say with certainty, however, is that in the late game machines are absolutely insane. When their E limitation is overcome, they will outperform any organic empire and the only thing you could do to equalize the field is building a Matter Decompressor - which the machines could just get as well.