Thats about how I can describe this new patch and Megacorp, a new direction Paradox wants to go in with Stellaris.
The Good
- Trade Routes - this is something few space empire building games use or use well. This implementation now puts your stations and fleets to some use and provides more decision making in terms of station placement and loadout. No longer will you be specializing stations (min/maxing them out).
- MegaCorp features like branch offices - great new way to play as a corp or criminal empire
The Average
- The building upgrade system now requiring rare resource upkeep. This turns the game from a macro game into a micro game. In the last patch I used to configure my colonies the way I wanted them, and when I was done, I left it to the AI to just upgrade them.
Now, you have to micro manage your buildings and pops - This is not good.
Remove the rare resouce upkeep cost for all or all except the most valuable, beneficial buildings in the game - ones that will likely grant a very good planetary buff as well as an empire wide buff. Use the rare resource upkeep sparingly - and make the rare resources rare to balance that out !
The WTF!
- Science ship Hyper jump (forgot the actual name, I'm terrible with names) - now takes several times longer to get anywhere. I haven't the writing skill to eloquently put down how hair pullingly frustrating this change is. It was perfectly fine as it was. CHANGE IT BACK!
-Your stratified pops taking 2K+ DAYS to go from ruler or specialist to worker. Are you kidding me Paradox?!
What used to take immediate and logical effect now takes SEVERAL YEARS?!!!!
Where, who on earth thought this made ANY SENSE?!
Even in real life, if some lord got deposed he'd either find himself dead, in a dungeon, or slaving away in some mine the very next day, if not immediately. I'm at a total loss of how this went past quality control.
This is probably the most eggregious senseless baby-sitting micro management I've ever seen!!!
Final Thoughts
Apart from the last section above, which would require very little to adjust, the change in direction is promising.
I would make some further changes:
- implement the rare resources into the trade route system - not unlike in Civ(5?) where the special resources at another city would only be available if it was connected to your capital via road or harbor.
Make it so that rare resources require trade routes to be available. Its worth playing
-Make rare resources actually rare! Remove all the refineries and limit on planet resource gathering to the special resource tile buildings.
-addendum to the above, remove rare resource building and ship/component upkeep. Yes they should factor into the cost of edicts and building material but as a one time per item cost. Only in the rarest and most beneficial of cases should there be a rare resource upkeep
- to the above - make some really beneficial buildings and even ships or ship types that require these rare resources to build. Why not have either some new ships or ship types that require one or some of these very rare resources to build, Some special Cruiser, Battleship or Titan for instance?
- Like a "jump or blink" Cruiser that has much higher evasion and can blink jump in combat to the back of the enemy line (and open up with special weapons/missiles/torps etc). A Dreadnought battelship with more much more arms and armor, and some super titan etc - all requiring very rare resources and trade routers to establih and keep up.
Make your resources more meaningful but not a micro-management costraint^
- Possibly implement some sort of raiding system where you can hire NPC mercenaries/pirates to raid another factions trade value and aforementioned rare resources that are part of the trade router.
-For criminal corps - create a maybe ability to commit your ships to raid another faction rare resources. You will risk losing ships and captains and risk being found out and losing a lot of standing, possibly even leading to justified war (retaliation Casus Beli or something like that).
This update isn't without some seriously questionable albeit fixable flaws, but its really going in a direction with a lot of potential!
The Good
- Trade Routes - this is something few space empire building games use or use well. This implementation now puts your stations and fleets to some use and provides more decision making in terms of station placement and loadout. No longer will you be specializing stations (min/maxing them out).
- MegaCorp features like branch offices - great new way to play as a corp or criminal empire
The Average
- The building upgrade system now requiring rare resource upkeep. This turns the game from a macro game into a micro game. In the last patch I used to configure my colonies the way I wanted them, and when I was done, I left it to the AI to just upgrade them.
Now, you have to micro manage your buildings and pops - This is not good.
Remove the rare resouce upkeep cost for all or all except the most valuable, beneficial buildings in the game - ones that will likely grant a very good planetary buff as well as an empire wide buff. Use the rare resource upkeep sparingly - and make the rare resources rare to balance that out !
The WTF!
- Science ship Hyper jump (forgot the actual name, I'm terrible with names) - now takes several times longer to get anywhere. I haven't the writing skill to eloquently put down how hair pullingly frustrating this change is. It was perfectly fine as it was. CHANGE IT BACK!
-Your stratified pops taking 2K+ DAYS to go from ruler or specialist to worker. Are you kidding me Paradox?!
What used to take immediate and logical effect now takes SEVERAL YEARS?!!!!
Where, who on earth thought this made ANY SENSE?!
Even in real life, if some lord got deposed he'd either find himself dead, in a dungeon, or slaving away in some mine the very next day, if not immediately. I'm at a total loss of how this went past quality control.
This is probably the most eggregious senseless baby-sitting micro management I've ever seen!!!
Final Thoughts
Apart from the last section above, which would require very little to adjust, the change in direction is promising.
I would make some further changes:
- implement the rare resources into the trade route system - not unlike in Civ(5?) where the special resources at another city would only be available if it was connected to your capital via road or harbor.
Make it so that rare resources require trade routes to be available. Its worth playing
-Make rare resources actually rare! Remove all the refineries and limit on planet resource gathering to the special resource tile buildings.
-addendum to the above, remove rare resource building and ship/component upkeep. Yes they should factor into the cost of edicts and building material but as a one time per item cost. Only in the rarest and most beneficial of cases should there be a rare resource upkeep
- to the above - make some really beneficial buildings and even ships or ship types that require these rare resources to build. Why not have either some new ships or ship types that require one or some of these very rare resources to build, Some special Cruiser, Battleship or Titan for instance?
- Like a "jump or blink" Cruiser that has much higher evasion and can blink jump in combat to the back of the enemy line (and open up with special weapons/missiles/torps etc). A Dreadnought battelship with more much more arms and armor, and some super titan etc - all requiring very rare resources and trade routers to establih and keep up.
Make your resources more meaningful but not a micro-management costraint^
- Possibly implement some sort of raiding system where you can hire NPC mercenaries/pirates to raid another factions trade value and aforementioned rare resources that are part of the trade router.
-For criminal corps - create a maybe ability to commit your ships to raid another faction rare resources. You will risk losing ships and captains and risk being found out and losing a lot of standing, possibly even leading to justified war (retaliation Casus Beli or something like that).
This update isn't without some seriously questionable albeit fixable flaws, but its really going in a direction with a lot of potential!