Me and my friend were playing multiplayer. We are quite equal in skill. We had a small war between us (which I won) for turf at the beginning, then fell into prologued peace, as the 2.2 economies fell heavy on our shoulders. Both had planets to colonise and borders were drawn. With 5x crisis strength, Admiral AI with Glavius, fanatic purifier on both of our borders and high aggressiveness - we understood we need to turtle up before we blow each-other to pieces
We are both quite equal - we know the basics of 2.2 economy and I had 3 tall worlds, one specialised on alloys, 1 on goods and 1 on research. I also had 6 rular worlds - all specialising on food and either minerals or credits(credits only to keep myself from going red, always preferred minerals)
80 years in the game, we found out my friend was way ahead of me, even though at some point it seemed he was doing really hard, fighting 3 AI wars that were declared against him, but fending off all of them successfully, albeit barely, by completely selling everything in market to buy more alloys, and produce so much alloys that he had like 3 mineral income in one war when it got especially hard.
But still - he was way ahead of me. I had lived in a lot more peace then he did. I had planets earlier than him. I had tons of rare resources simply from space stations. I had criminal megacorp branch offices. But he was way ahead.
I was struggling with food - even though every single planet had full farms, i had Hydroponic farms in every spaceport, I had Hydroponic farms in rular world planets - i was constantly out of food. I could almost never encourage growth, because I simply didn't have food. And yes - I made sure pops are working in food.
He had constant encourage growth on every plant. He had 1.5x more population than I did. He didn't have Hydroponic farms everywhere where he could build it. And he had almost the same number of planets.
He heavily outproduced me in Alloys 2x and have enough minerals for all buildings. He bought 15000 alloys in the market 80 years in. I could barely keep my mineral production in at 100, alloy production at 40.
He even had more inefficient economy with consumer goods - while I kept consumer goods in a stable +5-10, he had +24. All he could do with that is sell them in the market.
But he was ahead, in every sense. More defensive wars, more alloys wasted to fleet. More consumer goods wasted. But he was tons ahead, with lots of population and surplus food.
We started looking into it - why was I constantly struggling so much, while he was doing just fine in a lot harder position and less efficiency?
We went through all the numbers and found it - It was production targets and farming subsidiaries edict. Even with 5 technology choices and 80 years, not once did I get these tech choices offered(I always look for them). Bad luck really - but i absolutely crippled me. Luckily I got capacity overload quite early, otherwise I would probably be just dead a long time ago
Once I got these 2 edicts(around the same time really) - I immediately activated both. Suddenly my economy wasn't a slog that was dying and needed balancing from markets every second day anymore. It was like a miracle - everything was fixed.
So one of the big problems with 2.2 economy - it's almost impossible to run an empire without these 3 edicts - production targets, farming subsidies and capacity overload
- Even with every world producing food, theres not enough.
- If you want to produce meaningful amount of alloys, there's never enough. Forget T2 or T3 buildings without it
- My only goal was to keep energy production at 0 - since food and minerals are a lot more valuable - I managed to barely do it while scrambling for food and minerals, only thanks to capacity overload. Without it, I would only be producing consumer goods I guess
And yes - My trade generates 50% consumer goods to lessen the mineral burden
We are both quite equal - we know the basics of 2.2 economy and I had 3 tall worlds, one specialised on alloys, 1 on goods and 1 on research. I also had 6 rular worlds - all specialising on food and either minerals or credits(credits only to keep myself from going red, always preferred minerals)
80 years in the game, we found out my friend was way ahead of me, even though at some point it seemed he was doing really hard, fighting 3 AI wars that were declared against him, but fending off all of them successfully, albeit barely, by completely selling everything in market to buy more alloys, and produce so much alloys that he had like 3 mineral income in one war when it got especially hard.
But still - he was way ahead of me. I had lived in a lot more peace then he did. I had planets earlier than him. I had tons of rare resources simply from space stations. I had criminal megacorp branch offices. But he was way ahead.
I was struggling with food - even though every single planet had full farms, i had Hydroponic farms in every spaceport, I had Hydroponic farms in rular world planets - i was constantly out of food. I could almost never encourage growth, because I simply didn't have food. And yes - I made sure pops are working in food.
He had constant encourage growth on every plant. He had 1.5x more population than I did. He didn't have Hydroponic farms everywhere where he could build it. And he had almost the same number of planets.
He heavily outproduced me in Alloys 2x and have enough minerals for all buildings. He bought 15000 alloys in the market 80 years in. I could barely keep my mineral production in at 100, alloy production at 40.
He even had more inefficient economy with consumer goods - while I kept consumer goods in a stable +5-10, he had +24. All he could do with that is sell them in the market.
But he was ahead, in every sense. More defensive wars, more alloys wasted to fleet. More consumer goods wasted. But he was tons ahead, with lots of population and surplus food.
We started looking into it - why was I constantly struggling so much, while he was doing just fine in a lot harder position and less efficiency?
We went through all the numbers and found it - It was production targets and farming subsidiaries edict. Even with 5 technology choices and 80 years, not once did I get these tech choices offered(I always look for them). Bad luck really - but i absolutely crippled me. Luckily I got capacity overload quite early, otherwise I would probably be just dead a long time ago
Once I got these 2 edicts(around the same time really) - I immediately activated both. Suddenly my economy wasn't a slog that was dying and needed balancing from markets every second day anymore. It was like a miracle - everything was fixed.
So one of the big problems with 2.2 economy - it's almost impossible to run an empire without these 3 edicts - production targets, farming subsidies and capacity overload
- Even with every world producing food, theres not enough.
- If you want to produce meaningful amount of alloys, there's never enough. Forget T2 or T3 buildings without it
- My only goal was to keep energy production at 0 - since food and minerals are a lot more valuable - I managed to barely do it while scrambling for food and minerals, only thanks to capacity overload. Without it, I would only be producing consumer goods I guess
And yes - My trade generates 50% consumer goods to lessen the mineral burden