2.2 consecrated worlds question

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Archael90

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Does someone knows how it works? Which worlds gives more bonusses, and which less, is it depends on something, and if so, on what?
Pls dont assume, just hard facts.

Also i belive this is a bug, when I consecrate a 3rd world, empire modiffer from goverment window just dissapear... i dont know if whole bonus is remove or just this annotation...
 

Archael90

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Any suggestions?
 

MightyGlue

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I don't know what the size of the bonuses depend on, but i can confirm the bug. The modifier didn't disappear when in consecrated my third world, but just at some point in the game. I checked my empire modifiers, and it just wasn't there anymore and also didn't gave any bonus to amenities and unity, so it's probably not just an UI bug. Pretty sad, because I had two worlds rated as venerable and one as holy, so the bonus was huge, like 20% boost to unity and 15% to amenities.
 

Mauer

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First, about the bug, if you get too high consecration bonus it simply disappears, the most I've got is 25% without it going overboard and triggering the bug. You can deconsecrate one planet and consecrate it again or another one to lower your bonus.

DON'T consecrate Broken worlds, there's also another bug I was about to report when I stumbled upon this thread, it gets consecrated but without the modifier so you can't deconsecrate it.

As I understand, there's four levels of consecration depending on the type of world and a random chance, Profane, Respected, Venerated, and Holy.

I assume Holy Worlds are the Spiritualist FE ones, I consecrated a Prophet's Retreat and got 11% from it alone, the next level is regular Gaias, then habitable planets, then inhabitable ones; but these are not set in stone, the RNG seems strong in this one, I got a Venerated Gas Giant then reconsecrated it and it got Profane instead.

So the best you can do is consecrate Holy Worlds, then habitable worlds you won't be able to colonize for a long time, or very small ones you don't want, then fiddle around consecrating and deconsecrating once you have excess influence to get 25% or possibly a little more.