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Hidrobyte

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Hi There,

I'm pretty pleased wit the 2.2 beta, works much better, but I'm getting this CTD since today ...

error log:

Code:
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_line.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_2.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\slider_line.tga.
Clausewitz Error[sound.cpp:240]: Duplicate sound: land_event_02
Clausewitz Error[sound.cpp:240]: Duplicate sound: money_out
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\greekgfx\.\Grnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\normalgfx\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\greekgfx\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\normal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Dnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objectnormalmon\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Fonormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\Farnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\normal.dds.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.

and here my system log:

Code:
Kernel Release[systemsettings.cpp:149]: System memory:   2048MB
Kernel Release[systemsettings.cpp:151]: CPU speed:       1995MHz
Kernel Release[systemsettings.cpp:158]: Number of processors: 2
Kernel Release[systemsettings.cpp:171]: CPU type: x86
Kernel Release[systemsettings.cpp:203]: OS: Windows Vista Service Pack 2    Build: 6002
Kernel Release[graphicssettings.cpp:107]: Graphic Adapters: 
Kernel Release[graphicssettings.cpp:112]: 	0: Mobile Intel(R) 4 Series Express Chipset Family
Kernel Release[graphicssettings.cpp:129]: Checking for multi-sampling support:
Kernel Release[graphicssettings.cpp:155]: Using Adapter [0]:
Kernel Release[graphicssettings.cpp:161]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
Kernel Release[graphicssettings.cpp:203]: Graphics device: Mobile Intel(R) 4 Series Express Chipset Family
Kernel Release[graphicssettings.cpp:204]: Graphics driver: igdumdx32.dll
Kernel Release[graphicssettings.cpp:209]:  Driver version: 1518
Kernel Release[graphicssettings.cpp:226]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B78E66-6902-11CF-1D76-6838A7C2CA35}
VendorId:	32902
DeviceId:	10818
SubSysId:	409079875
Revision:	7
DriverVersion.HighPart:	458767
DriverVersion.LowPart:	656878


Kernel Release[graphicssettings.cpp:276]: Instancing supported.
Kernel Release[graphicssettings.cpp:294]: Video memory amount: 134MB
Kernel Release[graphicssettings.cpp:297]: Support for T&L found.
Kernel Release[graphicssettings.cpp:300]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:301]: MaxVertexBlendMatrices: 4
Kernel Release[graphicssettings.cpp:302]: MaxVertexBlendMatrixIndex: 8
Kernel Release[graphicssettings.cpp:304]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:305]: MaxTextureBlendStages: 8
Kernel Release[graphicssettings.cpp:306]: Support for Anisotropic filtering found.
Kernel Release[graphicssettings.cpp:309]: 	Max Anisotropic filtering: 16
Kernel Release[graphicssettings.cpp:310]: 	Anisotropic filtering set to: 0
Kernel Release[graphicssettings.cpp:314]: Vertex Shader version: 3.0
Kernel Release[graphicssettings.cpp:319]: Pixel Shader version: 3.0
Kernel Release[main.cpp:208]: Rome Version Sep 16 2009 : 10:33:22
Kernel Release[internationalizedtext.cpp:1226]: Create table
Kernel Release[internationalizedtext.cpp:1228]: Create text database
Kernel Release[dxmusic.cpp:39]: Init Music
Kernel Release[dxmusic.cpp:45]: Graph done 0
Kernel Release[dxmusic.cpp:51]: Control done 0
Kernel Release[dxmusic.cpp:57]: Seeking done 0
Kernel Release[dxmusic.cpp:62]: Event done 0
Kernel Release[dxmusic.cpp:67]: Music done 0
Kernel Release[DirectSound.cpp:36]: Init DirectSound
Kernel Release[DirectSound.cpp:54]: Sound initialised with result 0
Kernel Release[DirectSound.cpp:64]: Coop Level Set. Result: 0
Kernel Release[DirectSound.cpp:86]: Sound Init Done
Kernel Release[graphics.cpp:134]: Direct3D Created
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 60
Kernel Release[graphicssettings.cpp:628]: Usable res: 1280 768 60
Kernel Release[graphicssettings.cpp:628]: Usable res: 1280 800 60
Kernel Release[graphics.cpp:229]: Not using multisampling.
Kernel Release[graphics.cpp:249]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1280x768
Kernel Release[graphics.cpp:329]: Done creating device.

I can also send you the savegame, but I didn't want to post it .. you know 19 MB ...

hope this helps :)
 

AndrewT

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That info all looks fine. Have you deleted the files only in the /map/cache folder?
 

Hidrobyte

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Jap, did that, and tryed it as admin ... and I was playing that same game since I got the Beta. So either it's something with my machine /settings or some bug that fires... but I also coudn't finde a specific event. Tried it several Times sometimes it crashes after some days sometimes after some months

And sorry, should have put this into bugs-forum ...
 

Hidrobyte

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Its strange... i'm trying to reproduce the ctd with the savegame since my last post, but it doesn't ... so probably it was some interaction with something I had been running yesterday. (If I'd know what ...)
thanks anyway and have a nice day :)