2.2 Automated Colonization Units Tradition

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Zenavathar

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So I decided in 2.2 with MegaCorps DLC I would test and see how some of the new planet-side changes affected the machine intelligence play-style. I decided I'd try to aggressively expand with growth traits etc, and since robots have 100% habitabilty anything I find is fair game. On this path of thought I opened up exploration and grabbed the Automated Colonization Units Tradition, since pop build speed is based on replicator jobs, and having a 2nd pop starting there literally doubles that planet's growth out of the gate.

https://imgur.com/a/cqvUu8H

As you can see in the above imgur link, I did not actually get the 2nd pop I should have. Unfortunate for this playthrough, but overall enjoying the update. Figured I'd just list the bug here so it may get documented and fixed.
 

Ceizyk

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Can also confirm, attached two screenshots pre and post-colony which show only 1 population.


https://imgur.com/a/5dR8ykH
5dR8ykH