Allow me to detail what my problem lies with.
When I look at what is the most viable in the game, I primarily look at how efficient every available tool to me, is. The part that I don't get is... Hive Minds are the top-dog for viability? How?
Hive Minds, for example, are very inefficient with Amenity generation, which is a crying shame. With Charismatic and mid-game tech, you require 4-5 maintenance depots to support a planet with around 90-100 pops.
Normal Empires can do that with at most 4 holo theaters, but then you upgrade them and so you only need 2 of them, 4 is massive overkill, and the Hyper entertainment forums are only on non-capital worlds. On a Capital world, you can support even more pops on just those 2 buildings.
Not to also mention Hive Minds have Synapse drones which, suck up 2 more food income each on top of the 1 food they each already take for just being alive, as well as 1 energy income. Normals have 0 jobs which require food.
I can see Hive Minds becoming better after you say, build an Art Installation, and get some traditions, but... Hive Minds never outpace normal civs for raw amenity generation. It never happens. Sure you can get more Maintenance Drone jobs, but Normals will always generate more than 3x more Amenities per job.
There IS Commercial Zones for amenity generation, but that's not why you build Commercial Zones. you build it for Trade Value, otherwise, you'd just build Holo Theaters if you just wanted Amenities only.
Lastly, the 16 Consumer Goods upkeep for 2 Hyper entertainment Forums are pretty much nothing by the time you need that many, even if you have like 40 heavily populated planets.
It's for the above reason that I don't get why A. Hive Minds were ever regarded as better than Normal civs outside of "I just like it more" and B. Why Paradox nerfed Amenity generation with them at all.
I have an easier time setting up a powerful economy with a Normal with no economic traits or civics than with a Gestalt with ANY combination of traits and civics and most of my playtime is with Machine Empires.
But I am probably missing something, so what do people often regard Hive Minds as superior in 2.2.4, or even before 2.2.3?
Because it can't be growth speed, that just makes Amenity problems appear sooner and with way larger obviousness (which also Normals can match with either a combo of Planetary Growth Encouragement and a Cyto-Revitalization Center, or a Cyto, and a Cloning Vat).
I haven't played Hive Minds much, so I am most likely missing something. What am I missing if so?
When I look at what is the most viable in the game, I primarily look at how efficient every available tool to me, is. The part that I don't get is... Hive Minds are the top-dog for viability? How?
Hive Minds, for example, are very inefficient with Amenity generation, which is a crying shame. With Charismatic and mid-game tech, you require 4-5 maintenance depots to support a planet with around 90-100 pops.
Normal Empires can do that with at most 4 holo theaters, but then you upgrade them and so you only need 2 of them, 4 is massive overkill, and the Hyper entertainment forums are only on non-capital worlds. On a Capital world, you can support even more pops on just those 2 buildings.
Not to also mention Hive Minds have Synapse drones which, suck up 2 more food income each on top of the 1 food they each already take for just being alive, as well as 1 energy income. Normals have 0 jobs which require food.
I can see Hive Minds becoming better after you say, build an Art Installation, and get some traditions, but... Hive Minds never outpace normal civs for raw amenity generation. It never happens. Sure you can get more Maintenance Drone jobs, but Normals will always generate more than 3x more Amenities per job.
There IS Commercial Zones for amenity generation, but that's not why you build Commercial Zones. you build it for Trade Value, otherwise, you'd just build Holo Theaters if you just wanted Amenities only.
Lastly, the 16 Consumer Goods upkeep for 2 Hyper entertainment Forums are pretty much nothing by the time you need that many, even if you have like 40 heavily populated planets.
It's for the above reason that I don't get why A. Hive Minds were ever regarded as better than Normal civs outside of "I just like it more" and B. Why Paradox nerfed Amenity generation with them at all.
I have an easier time setting up a powerful economy with a Normal with no economic traits or civics than with a Gestalt with ANY combination of traits and civics and most of my playtime is with Machine Empires.
But I am probably missing something, so what do people often regard Hive Minds as superior in 2.2.4, or even before 2.2.3?
Because it can't be growth speed, that just makes Amenity problems appear sooner and with way larger obviousness (which also Normals can match with either a combo of Planetary Growth Encouragement and a Cyto-Revitalization Center, or a Cyto, and a Cloning Vat).
I haven't played Hive Minds much, so I am most likely missing something. What am I missing if so?