2.2.4 Amenities Jobs Priority Oversight?

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Chthon

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No. Amenities job has the lowest priority of all, everything else fills up first, THEN amenities
Not true anymore in 2.2.4. Now it's weighted based on the potential benefit of the pop. This has cause some other shenanigans, but not as bad for me as some people.

(My people that need 20% less amenities frequently go negative if I don't watch it)
 

Siu-King**

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Not true anymore in 2.2.4. Now it's weighted based on the potential benefit of the pop. This has cause some other shenanigans, but not as bad for me as some people.

(My people that need 20% less amenities frequently go negative if I don't watch it)

Then maybe you should check out the situation in my video, that's definitely NOT the case in my game, unless Hive Mind works differently somehow.
 

Urza1234

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Would like a dev to confirm. Cause this is so obviously not what "Repugnant" is supposed to do...
Its exactly what Repugnant is supposed to do.
The sad thing is, the correct default behavior is pretty obvious (put enough maintenance drones / other amenity-providers to keep amenities above 0, then fill other jobs, then fill the remaining amenity jobs) but the way the jobs system is coded right now I'm not sure if it's possible to make highly-conditional rules like that.
I'm pretty sure I can do that actually as long as everything scopes correctly.
1. weight modifier added to amenities jobs, increase factor based on pop_flag preferably if that scopes there, otherwise you can use a pop modifier or a pop trait
2. periodic check using free_amenities on all planets, add the pop flag/modifier/trait to pops on the planet if amenities are too low

This would probably take no more than a few hours to code and check, all done from modable scripting. It would of course be 9000x more efficient and easier if it were a hard-coded behavior, but you dont always get what you want.

Also, to play devils advocate, isnt this entire issue overblown? Clerks were clearly never intended to be the main source of Amenities, with the exception of potentially trade worlds. On all other worlds if you are approaching low amenities you build a specialist/ruler building no? I would hardly call that "a micro hell". Clerks were clearly intended to be a filler job 95% of the time imo, thats why they have a specially low worker job weight.
 

DiscoRay

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I just loaded my machine exterminator save for the first time in 2.2.4, and every drone was pulled from amenities jobs to anything else. So I'm in both an amenities and stability deficit nightmare. Manually had to put drones in to produce some amenities, man I wish the job selection interface was drag & drop!

Now I need to micro all my planets even more than usual, because as soon as I open other job spots, all the drones on amenities immediately jump ship to fill them, with no regard to it putting me in a huge deficit. Hope this is fixed soon!
 

Siu-King**

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I just loaded my machine exterminator save for the first time in 2.2.4, and every drone was pulled from amenities jobs to anything else. So I'm in both an amenities and stability deficit nightmare. Manually had to put drones in to produce some amenities, man I wish the job selection interface was drag & drop!

Now I need to micro all my planets even more than usual, because as soon as I open other job spots, all the drones on amenities immediately jump ship to fill them, with no regard to it putting me in a huge deficit. Hope this is fixed soon!

Finally someone gets it instead of making up a bunch of speculations