So I decided to try out the new 2.2.3 system in hope of bug fixes, especially for the market cash one, and I have got to say, wtf? Just... look at this:
Seriously just look. First of all, the 1.3 to .7 ratio is only actually true in the first instance of 100. the others are not. Not only do I have to pay twice as much as I should for 10k worth of food, but selling food is 1/5 the cost of buying it. Now I believe I understand what this is - they are basically saying that buying in bulk is pointless, because this only represents the inflation that would happen if I were to buy 100 at a time, thus deflating/inflating the price. This is honestly broken. I would much prefer that they just stopped market fluctuation instead and kept the prices solid instead of this trash.
Edit: Look, I know that this was worse before the patch, but the wildly different prices just tick me off. I'm not arguing that it is worse than it was before, I'm just saying that It isn't an ideal fix. I can see a lot of people are saying that realistically flooding and draining the market of resources are obviously going to result in wildly different scenarios, but you are missing the point here - paradox didn't make this fix so it would be more realistic, but to fix a bug. So paradox isn't making a war on unrealistic pricing - thus all your points are invalid. Just hear me out - if paradox developed and released a market system that had the old pricing, then that means that they thought that this was both fair and balanced. So again, to literally every comment on this thread, "its realistic", that isn't the point. Paradox didn't do this for the realism. And if I like the system that makes buying and selling in bulk actually somewhat useful, then what's so wrong with that.
(still part of edit) On the other hand, I was not entirely correct about this system shown above. I had just started a new game, so the screenshot above is pretty irrelevant to most people playing the game - I'll be the first to admit that flooding my planet's internal makes with food when I already produce twice as much as they need is just plain stupid, even if I don't like it. When the galactic market comes into play, and if you win the nomination as well get diplomatic traditions then the market fee decreases drastically and the pricing is actually rather balanced.
So the overall point of this edit: I have seen many comments and although I agree that it makes sense, I believe that they are missing the point. On the other hand, the problem wasn't nearly as bad as I had originally believed, because I forgot about many important in game factors.
Seriously just look. First of all, the 1.3 to .7 ratio is only actually true in the first instance of 100. the others are not. Not only do I have to pay twice as much as I should for 10k worth of food, but selling food is 1/5 the cost of buying it. Now I believe I understand what this is - they are basically saying that buying in bulk is pointless, because this only represents the inflation that would happen if I were to buy 100 at a time, thus deflating/inflating the price. This is honestly broken. I would much prefer that they just stopped market fluctuation instead and kept the prices solid instead of this trash.
Edit: Look, I know that this was worse before the patch, but the wildly different prices just tick me off. I'm not arguing that it is worse than it was before, I'm just saying that It isn't an ideal fix. I can see a lot of people are saying that realistically flooding and draining the market of resources are obviously going to result in wildly different scenarios, but you are missing the point here - paradox didn't make this fix so it would be more realistic, but to fix a bug. So paradox isn't making a war on unrealistic pricing - thus all your points are invalid. Just hear me out - if paradox developed and released a market system that had the old pricing, then that means that they thought that this was both fair and balanced. So again, to literally every comment on this thread, "its realistic", that isn't the point. Paradox didn't do this for the realism. And if I like the system that makes buying and selling in bulk actually somewhat useful, then what's so wrong with that.
(still part of edit) On the other hand, I was not entirely correct about this system shown above. I had just started a new game, so the screenshot above is pretty irrelevant to most people playing the game - I'll be the first to admit that flooding my planet's internal makes with food when I already produce twice as much as they need is just plain stupid, even if I don't like it. When the galactic market comes into play, and if you win the nomination as well get diplomatic traditions then the market fee decreases drastically and the pricing is actually rather balanced.
So the overall point of this edit: I have seen many comments and although I agree that it makes sense, I believe that they are missing the point. On the other hand, the problem wasn't nearly as bad as I had originally believed, because I forgot about many important in game factors.
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