Hi o/ my first post i dont know the unoffical forum etiquette yet so pls dont kill me :/
Bugs first
UI Issues:
Fleetmanager Broken (always happens on my 3rd fleet dunno why)
https://i.imgur.com/heP5y8V.jpg
Calculation Fail+ Fleet firepower (right side) not displayed
https://i.imgur.com/1uzVMv3.jpg
Features
If you conquer a Planet and then downgrade a building, demolish it afterwards, all buildings up to the amount of pops you have are automatically repaired.
If you are are machine empire- gestalt consciousness you can modify other robotics to fit your empire, but if you do create a template, then apply it to all Robots of this kind within your empire and do the special project to start modifying the selected pops, all "new" pops will be set to "undesireable". screwed me up for a few months.
It get automatically fixed once you click the "new" species in the Species Tab, then they will be machine integration.
But if you dont realise it you purge your own pops.
Btw. you can purge machines for Energy up to 17 energy credits with this bug, so building and purging your own pop is a better energy production then techdrones just saying ¯\_(ツ)_/¯
Zro got fixed but now Living Metal is broken.
So in my last 2 playthroughs (2.2.3 still) both with 800 Star galaxies i had 1 (!) Living Metal in the entire Galaxy.
Request
Please give machine empires an option that prevents pops from moving to a new planet when u conquer it. It's just so annoying you have to micro manage every single planet every 10 minutes because somehow some pops ended up on new planets and now you have +30% deviance and 3 corrupt drones on your planets.
Just a small planetary desicion like "cease all drone production". Just make it "Stay the fuck on this planet" and make it cost 50 or what ever influence... i spend literally 2 hours in the last game just fixing my planets.
I hope this reaches someone love you <3
/edit: ah yeah btw, Machine empire AI (atleast exterminator) just builds capital building+ energy grid on all planets
Bugs first
UI Issues:
Fleetmanager Broken (always happens on my 3rd fleet dunno why)
https://i.imgur.com/heP5y8V.jpg
Calculation Fail+ Fleet firepower (right side) not displayed
https://i.imgur.com/1uzVMv3.jpg
Features
If you conquer a Planet and then downgrade a building, demolish it afterwards, all buildings up to the amount of pops you have are automatically repaired.
If you are are machine empire- gestalt consciousness you can modify other robotics to fit your empire, but if you do create a template, then apply it to all Robots of this kind within your empire and do the special project to start modifying the selected pops, all "new" pops will be set to "undesireable". screwed me up for a few months.
It get automatically fixed once you click the "new" species in the Species Tab, then they will be machine integration.
But if you dont realise it you purge your own pops.
Btw. you can purge machines for Energy up to 17 energy credits with this bug, so building and purging your own pop is a better energy production then techdrones just saying ¯\_(ツ)_/¯
Zro got fixed but now Living Metal is broken.
So in my last 2 playthroughs (2.2.3 still) both with 800 Star galaxies i had 1 (!) Living Metal in the entire Galaxy.
Request
Please give machine empires an option that prevents pops from moving to a new planet when u conquer it. It's just so annoying you have to micro manage every single planet every 10 minutes because somehow some pops ended up on new planets and now you have +30% deviance and 3 corrupt drones on your planets.
Just a small planetary desicion like "cease all drone production". Just make it "Stay the fuck on this planet" and make it cost 50 or what ever influence... i spend literally 2 hours in the last game just fixing my planets.
I hope this reaches someone love you <3
/edit: ah yeah btw, Machine empire AI (atleast exterminator) just builds capital building+ energy grid on all planets