After a few games this is what stood out to me:
- Rare resource upkeep on tier 2 buildings was tedious to deal with. Tier 2 should be common, while tier 3 should be luxury. I don't feel gated in anyway by rare resource upkeep but it's more like "oh i'm negative on motes, let me increase my monthly trades by a few or buy another 100"
- Sectors are a mess, as usual.
- We need some kind of Job Priority system. I'll be running in the negative on credits,minerals, or food and when I check the planet it's nothing but clerks.
- Pop Growth speed outweighs every other stat.
- Synthetics were overnerfed.
- Ecumenopolis is too cheap. 20k minerals is nothing.
- Pirates shouldn't spawn out of thin air. Feels like a complete waste of my life to have to move a fleet across my empire just to kill a tiny pirate fleet.
- Post Apocalyptic is too strong. 60% habitability for every planet type.
- Domination tree is just flat out bad. At least it had a niche use to it before.
- Rare resource production buildings are a waste of a building slot. They need upgrades.