Surprised that I have to disagree with almost every single point.
1. AFAIK, minerals from stations research does also increase the amount of rare resources you get. And even without, it is useful if playing with low planet numbers.
2. No, if you don't use the upgraded buildings, you can fit way less people per planet. Thus, you would be way less effective. Though I disagree with their nerf of the tier 3 buildings in 2.2.2
3. See 1.
4. Pop growth with organics and robots together is pretty fast. I think it does make sense to restrict it a bit. Though I don't think that they actually "fixed" what Kaiser Johan did in the dev clash. Having double growth from the start of the game (i.e. assimilators or organics starting with robots) it pretty OP in growth terms.
5. That called random. True randomness appear non-random to humans.
6. See 5.
7. Don't think alloys are the problem anymore. There are much bigger issues with economy (for example energy for robots being much harder to get than food)
8. They do have refunding. IIRC, the machine finisher of diplomacy tree. Though the could really at other ways to get it.
9. That just meant that you did little research focus. Though as I wrote in 2., the T3 buildings are very weak now. They give the same number of jobs per rare research as the T2 ones, so there is really little reason to do the extra research.
1 and 3 - I just cheked, it actually increase the yield of rare resources, it just don't show that it's actually counting it down to 0.1. So having 1.1 production gives you 1 each month for 10 months and 2 in the 11th month. Which I had no idea it does, nor research effect, nor the way game calculates resource. So, I take that back partially. But I was not saying it's useless - I'm saying it would be nice for this research to be more powerful to help more for tall playstyle, so my point still stands.
2 Can't see what this 'No' is about. My point was that if you go wide, real wide - you CAN get around by dispersing advanced resource production all around the empire, naturally mixing it up with workplaces with high building slot per work slot efficiency. That would be a hassle and quite unefficient, but you can get by, plus you will have some rare resources anyway, so having some of them upgraded is totally okay. Alternatively, you could place a lot of high tier buildings on a same planet - but in this case you need a lot of rare resources. Which are, well, rare, costly on market and don't have tiered producing buildings for themselves. And this goes very badly with tall gameplay. Which is what I had experience with - two games with megacorps.
5 Maybe it's random, maybe it's something about algorithms. That's why I'm asking - if there are players that had the same thing happen to them, maybe it's not that random. Or maybe it is
6 You didn't get my point. It's not so much about how many eligible empires for megacorp special features are there - it's more about the fact that I can't get commercial pacts, because AI thinks that mutually beneficial agreement is bad idea. In this case AI behaves like modern russian government, beliving in zero-sum-game. And it would make sense for xenophobes and such to behave that way - but currently every AI does this. It is very similar to EU4 problem with 'too many diplomatic relationships'. Which was, curiously, partially fixed by AI having a special secret reserved slot for human player. But I digress.
7 Maybe. From what I saw, out of all resources, energy have the most ways of producing, so dunno about that one
8 Ehnm.. So, you are saying that thing exists for a single type of empire at the end of the particular unity tree? And that's somehow is an answer to my idea 'let's give everyone a small refund for buildings and districts since they are quite expensive now'? I'm missing something here? This sounds snarky, I don't mean to be rude, but I really can't see the logic here.
9 But that's the thing - the sheer number of research went up. And I honestly don't know whether the 'average' research production went up, compared to per 2.2. If it didn't - then research just got harder, for no particular reason. Given, the whole economy was reworked, so balance is tricky.