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Servancour

Game Designer
Paradox Staff
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Mar 15, 2012
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I think, if the memory is the issue, that the game should tell me straight out. At minimum "Memory has run out, game may not work correctly". Etc.

The optimal solution would indeed to actually have the game give you some form of error message if/when that happens. I'll ask the programmers and see if such a thing would be possible to perhaps add in the future. I think there should also be a "error writing save game" message in the game already. Not sure why that doesn't trigger. Might just be needed to tweak that message.