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apg

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using the new on_action my events which fire perfectly well outside of the BETA are optionless.

Someone else has reported this may be to do with limit = { not working properly.
 
Last edited:
Upvote 0

richvh

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Could you show the problematic events?
 

apg

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Code:
# welcome to ML
narrative_event = {
	id = ml_intro.01
	title = ml_mod_introduction_title
	desc = ml_mod_introduction
	picture = GFX_evt_busy_trading_dock_republic
	
	ai = no
	major = yes
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { has_global_flag = magnate_lords_introduction }
	}
	
	immediate = {
		set_global_flag = magnate_lords_introduction
	}	
	
	#weight_multiplier = {
	#	days = 1
	#}
	
	option = {
		name = "Let's Begin."
	}
}

Code:
# determine start date flag
character_event = {
	id = ml_intro.02
	desc = OK
	
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { has_global_flag = early_start }
		year = 769
		NOT = { year = 1000 }	
	}	
	
	immediate = {
		set_global_flag = early_start
	}	
	
	#weight_multiplier = {
	#	days = 1
	#}
	
	option = {
		name = OK
	}
}

Code:
# custom character horse riding level
character_event = {
	id = ml_intro.05
	desc = initial_player_horseriding_level
	title = initial_player_horseriding_level_title
	picture = GFX_evt_magnate_lords_young_stud
	
	ai = no
	only_men = yes
	
	is_triggered_only = yes
	
	trigger = {
		is_alive = yes
		NOT = {	has_global_flag = player_horseriding_capability_seeded }
		NOT = {
			OR = {
				trait = afraid_of_horses
				trait = horseman_poor
				trait = horseman_capable
				trait = horseman_fine
				trait = horseman_masterful
			}
		}
	}

	#weight_multiplier = {
	#	days = 1
	#}
	
	immediate = {
		set_global_flag = player_horseriding_capability_seeded
	}
	
	option = {
		name = "I am not afraid of horses. But my riding ability?"
		random_list = {
			25 = {
				add_trait = horseman_poor
			}
			25 = {
				add_trait = horseman_capable
			}	
			25 = {
				add_trait = horseman_fine
			}	
			25 = {
				add_trait = horseman_masterful
			}	
		}
	} 
	option = {
		name = "I piss myself at the sight of a horse!"
		add_trait = afraid_of_horses
	}	
}

event 1 and 5 have no option text for some reason, all fired ffrom the on_startup on action.
 

richvh

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Omega has also reported that inline option name text isn't displayed, you may have to move that text into localization.
 

rayan2033

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this also happens to my mod also ;-;
but the problem here is that
not only on_action does work
but even character_events { id = ...... days = 1 tooltip ...... }
also ):
 

richvh

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What patch are you using? If 2.4.4, enable -debug -debugscripts in your launch options in Steam, and check error.log to see what's causing the blank events.