Diplo menu vs context menu on the map, with map as primary playground
I know about the underlying/guiding concept of using the map as the principal and, if possible, also the only playground, but a right-button context menu is just not as good as the old diplo screen was. It may just be the issue of what the buttons look like or how clicking and going through the menu feels in result (icons that jump out under a portrait have a different feel), or even with a simple psychological 'base reluctance' to accept change, but maybe not. I really do like the old screen better.
In fact, in a way, I actually like those special screens precisely because they allow me tear my eyes off the map. This is similar to how you take your eyes off the screen and look outside the window or at a green plant to allow them to relax for a while, avoid headache or the mental strain that results from prolonged, unbroken focus.
Actually, I'd welcome a similar screen for province upgrades.
I do like the quick tab in a way, but I'd also like something with more representation, less minimalistic.
Diplo — icons showing wars and hostilities; claim view
Owners and vassals of large realms can sometimes be hostile to quite a lot of people. Not so many any more as when vassals revolted individually rather than through factions, of course, but there could still be some clutter. Just like with claims — usually you don't have a full bar of them but some deposed rulers manage to fill it out. There should be some way to space them out, take your time, inspect each one closely.
To reduce claim clutter, perhaps enable them to be expanded/collapsed based on tier? Looking at in imperial claimant you normally aren't interested in baronies and not really in counties.
The game does already contain one anti-clutter device with regard to claims: the fact that kingdom/empire claimants don't get claims on demesne counties. That solution doesn't work, it artificially throws entire large realms into anarchy and often makes the position of victorious claimants practically untenable (even though they won) — please adopt a visual solution instead!
In other words, let's not sacrifice realism and balance and even gaming fun for a less cluttered bar. There are other ways.
For example arranging, sorting them etc.
Finally, the small device under the shield, showing the type of interaction/hostilities reaches down almost to the bottom. Not a big deal but not ideal, either.
Demesne limit, vassal limit, levy size etc. showing in vertical bar in character sheet
Doubtless the information is useful. It should be accessible somehow. It really is easier to find it on the character sheet than to go through the realm ladder, especially for characters who have a liege.
At the same time it's hard on the eyes. Maybe the icons, however pretty are too big? And maybe the monochromatic colour scheme isn't ideal? Perhaps smaller, colourful icons — while uglier and less inspired — could still be easier on the eyes?
And, in a certain sense it might actually feel a bit too easy on the player, to be handed so much information on a silver plate. But maybe not. It definitely helps the learning curve for newer/more casual players. I remember how much time it took me to learn how to check out levy size before wars. Before, I actually went to wars without that information.
Character tooltip
Apart from religion, spouse, age etc. culture would be good to see there. It could assist Karling Management™ greatly.
I know about the underlying/guiding concept of using the map as the principal and, if possible, also the only playground, but a right-button context menu is just not as good as the old diplo screen was. It may just be the issue of what the buttons look like or how clicking and going through the menu feels in result (icons that jump out under a portrait have a different feel), or even with a simple psychological 'base reluctance' to accept change, but maybe not. I really do like the old screen better.
In fact, in a way, I actually like those special screens precisely because they allow me tear my eyes off the map. This is similar to how you take your eyes off the screen and look outside the window or at a green plant to allow them to relax for a while, avoid headache or the mental strain that results from prolonged, unbroken focus.
Actually, I'd welcome a similar screen for province upgrades.
Diplo — icons showing wars and hostilities; claim view
Owners and vassals of large realms can sometimes be hostile to quite a lot of people. Not so many any more as when vassals revolted individually rather than through factions, of course, but there could still be some clutter. Just like with claims — usually you don't have a full bar of them but some deposed rulers manage to fill it out. There should be some way to space them out, take your time, inspect each one closely.
To reduce claim clutter, perhaps enable them to be expanded/collapsed based on tier? Looking at in imperial claimant you normally aren't interested in baronies and not really in counties.
The game does already contain one anti-clutter device with regard to claims: the fact that kingdom/empire claimants don't get claims on demesne counties. That solution doesn't work, it artificially throws entire large realms into anarchy and often makes the position of victorious claimants practically untenable (even though they won) — please adopt a visual solution instead!
In other words, let's not sacrifice realism and balance and even gaming fun for a less cluttered bar. There are other ways.
Finally, the small device under the shield, showing the type of interaction/hostilities reaches down almost to the bottom. Not a big deal but not ideal, either.
Demesne limit, vassal limit, levy size etc. showing in vertical bar in character sheet
Doubtless the information is useful. It should be accessible somehow. It really is easier to find it on the character sheet than to go through the realm ladder, especially for characters who have a liege.
At the same time it's hard on the eyes. Maybe the icons, however pretty are too big? And maybe the monochromatic colour scheme isn't ideal? Perhaps smaller, colourful icons — while uglier and less inspired — could still be easier on the eyes?
And, in a certain sense it might actually feel a bit too easy on the player, to be handed so much information on a silver plate. But maybe not. It definitely helps the learning curve for newer/more casual players. I remember how much time it took me to learn how to check out levy size before wars. Before, I actually went to wars without that information.
Character tooltip
Apart from religion, spouse, age etc. culture would be good to see there. It could assist Karling Management™ greatly.
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