• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
A doges' dynasty loses an election and any holding it owns directly stays with the republic, instead of the patrician dynasty.
The problem seems to be, that any holdings of the doge don't go to his dynasty in the first place and thus stay with the republic.

Easily reproducible:

1. Start as doge
2. Build holding (through cash cheat and adding stewardship skill to your steward up to 90 -> build holding in one day with overseer job)
3. Kill yourself
4. New holding stays with the republic/new doge

Also happened to me without using the console commands in a regular game.

Also mentioned earlier here: http://forum.paradoxplaza.com/forum...-Possible-republic-bug-with-barony-succession

edit:
Can't imagine that it matters, but regarding DLCs: All except the new ones that came with 2.2/Charlemagne.
 
Last edited:
Upvote 0

erwi8891

First Lieutenant
53 Badges
Mar 30, 2009
289
31
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
Had the same problem but only with baronies in the Doge capital, duchies, counties and baronies elsewhere stay with the family. It seems to take all the de jure titles of the capital and give them to the new Doge.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne

Groogy

Fossilized Platypus
140 Badges
Sep 4, 2009
5.423
17.253
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Rome: Vae Victis
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Sengoku
  • Cities in Motion 2
  • Cities in Motion
  • Sword of the Stars II
  • March of the Eagles
  • Majesty 2 Collection
  • Hearts of Iron IV: No Step Back
  • King Arthur II
  • Europa Universalis III Complete
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
Any baronies in the capital will be transferred with the doge title, that is working as designed.
However I am more worried if you can lose titles in any other circumstances as you don't make that particularly clear, since think you mentioned in the beta thread that you eventually game over'ed.


Edit: Did a quick test, the City of Murano built in Venezia was lost to the Republic, while the City of Trieste I had seized in Istra were kept by my family. This is the intended behavior, are you saying you are getting some different kind of result or are you doing something completely different?
 
Last edited:

dsh3091

Recruit
73 Badges
Aug 20, 2014
6
0
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Stellaris: Necroids
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: El Dorado
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Leviathan: Warships
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
Any baronies in the capital will be transferred with the doge title, that is working as designed.
However I am more worried if you can lose titles in any other circumstances as you don't make that particularly clear, since think you mentioned in the beta thread that you eventually game over'ed.


Edit: Did a quick test, the City of Murano built in Venezia was lost to the Republic, while the City of Trieste I had seized in Istra were kept by my family. This is the intended behavior, are you saying you are getting some different kind of result or are you doing something completely different?

This has been changed from pre-2.2.0.0 then. Before DLC, you could build in capital and keep that city as your own when your character died. Only cities and titles that transferred were the original ones.

This is the reason why there has been multiple reports on this from 2.2.0.1 to 2.2.0.5, as this situation was not the same pre-2.2.0.0

Cities outside of capital are WAD. Those stay with the family. The issue was with the capital.
 

Talq

Field Marshal
51 Badges
Sep 7, 2009
4.795
1.007
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
NB ABs initial report didn't make clear it was just the capital - as read it implies all your holdings (whether in the capital or not) go with the republic.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Any baronies in the capital will be transferred with the doge title, that is working as designed.
However I am more worried if you can lose titles in any other circumstances as you don't make that particularly clear, since think you mentioned in the beta thread that you eventually game over'ed.

Edit: Did a quick test, the City of Murano built in Venezia was lost to the Republic, while the City of Trieste I had seized in Istra were kept by my family. This is the intended behavior, are you saying you are getting some different kind of result or are you doing something completely different?

This has been changed from pre-2.2.0.0 then. Before DLC, you could build in capital and keep that city as your own when your character died. Only cities and titles that transferred were the original ones.

This is the reason why there has been multiple reports on this from 2.2.0.1 to 2.2.0.5, as this situation was not the same pre-2.2.0.0

Cities outside of capital are WAD. Those stay with the family. The issue was with the capital.

This.
Groogy, it's not working as designed or you guys changed that with 2.2 without telling us. You could always keep the cities in the capital.
Any patricians dynasty used to keep its holdings build in a capital. Try it in 2.1.6. I did check that before i reported it.
It might make sense, yes, but it was never the case before. So if that was actually a bug since TheRepublics release, then you could have told us that you fixed it.

However I am more worried if you can lose titles in any other circumstances as you don't make that particularly clear, since think you mentioned in the beta thread that you eventually game over'ed.

Well seems to be the case.
Here is my 'game overed' bug report: http://forum.paradoxplaza.com/forum...2.2.0.5-Gameover-for-patrician-when-doge-dies

I lost my last title (the patrician status), even though i only had a palace before and there was no war against Venice.
Basically, i was a patrican family, the doge died, another patrician inherited and i got a game over.
I had no holdings, only the palace, while the doge, besides Venice and the town of Ancona, also held Murano in the province of Venice which my dynasty had build when i was doge earlier..

NB ABs initial report didn't make clear it was just the capital - as read it implies all your holdings (whether in the capital or not) go with the republic.

Well if you immediately want to build a holding as a default doge, then you can only build in your capital county (aside from Pisa).
That should be obvious.

As dsh3091 says, the holdings in other counties stay with your dynasty. That you can test with Pisa. ;)
 
Last edited:

Groogy

Fossilized Platypus
140 Badges
Sep 4, 2009
5.423
17.253
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Rome: Vae Victis
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Sengoku
  • Cities in Motion 2
  • Cities in Motion
  • Sword of the Stars II
  • March of the Eagles
  • Majesty 2 Collection
  • Hearts of Iron IV: No Step Back
  • King Arthur II
  • Europa Universalis III Complete
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
Groogy, it's not working as designed
You are telling me what is working as designed? :happy:
As for why it is not in patch notes could be because its shadowed by a fix (that causes this behavior as a side effect and we decided to keep it) But who knows we might go back to the good old thing but for now this stays.

Well if you immediately want to build a holding as a default doge, then you can only build in your capital county (aside from Pisa).
That should be obvious.
Some praise me as Zun the Justice Bringer himself, but I do not read minds. Which is also one of the primary reason why I, other developers and QA have to constantly ask for further information or clarification. You never in any of your posts until right now in this thread mention you were playing as Venice in the 769 - 1066 span of time and had only one province to improve, the only information you gave was "republics broken".

From the beta thread:
Here:
http://forum.paradoxplaza.com/forum...s-stay-with-the-republic-when-losing-election

Take any doge. Pisa in 1066 or Venice or..doesn't seem to matter. Easily reproducible as mentioned in the report.

If you want more info, please ask, as i don't really know what could matter.
I only started some quick fresh games on this patch to check exactly this and tried it the way i describe it in the report.

Anyway will have a look at the game over.
 
Last edited:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
You are telling me what is working as designed? :happy:
As for why it is not in patch notes could be because its shadowed by a fix (that causes this behavior as a side effect and we decided to keep it) But who knows we might go back to the good old thing but for now this stays.

Designed as in game concept and mechanics, not coding.
I wrote it as such to simply catch your attention, especially as you seem to code other games as well, which i guess makes it hard to keep an overview of mechanics.

It was never the case before and as the LoR DLC was released two years (!) ago, then that doesn't look like designed at all.
It's obviously caused by something in 2.2.
If something is changed accidently and the dev team likes it, it would be nice to tell your audience that buys your games/DLCs.

Some praise me as Zun the Justice Bringer himself, but I do not read minds. Which is also one of the primary reason why I, other developers and QA have to constantly ask for further information or clarification. You never in any of your posts until right now in this thread mention you were playing as Venice in the 769 - 1066 span of time and had only one province to improve, ...

Well, that wasn't directed at you, but it's true that it is possible for Pisa and Genoa in 1066 especially to build in their vassals' country.
My first game where i had experienced it and where i had tested after repeatedly was in 1066, so after testing republics in 867 and experiencing the same i assumed it not to matter which startdate.
The problem was, that i made a mistake in my description.
I said 'any holding' in my first post, true and my fault, sorry
:blush:,
but in my second post i said:
Might be its only if you own a second holding in the capital

I presumed ( :rolleyes:) that one would build first in the capital province and that it was obvious from my second post that this was the case in my experience with it,
but i should have probably edited the first post to make that clear.
I explained it in the other bug report regarding the game-over to which i linked in my second post.

Anyway will have a look at the game over.

Please, if you keep that issue of this thread as it is, please make it offical in a patch release thread or somesuch.

Thanks. :cool:
 
Last edited:

Groogy

Fossilized Platypus
140 Badges
Sep 4, 2009
5.423
17.253
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Rome: Vae Victis
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Sengoku
  • Cities in Motion 2
  • Cities in Motion
  • Sword of the Stars II
  • March of the Eagles
  • Majesty 2 Collection
  • Hearts of Iron IV: No Step Back
  • King Arthur II
  • Europa Universalis III Complete
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
Please, if you keep that issue of this thread as it is, please make it offical in a patch release thread or somesuch.

Thanks. :cool:

It might be changed back but I'll decide that after fixing the game over bug, that's more important.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It might be changed back but I'll decide that after fixing the game over bug, that's more important.

Okay, i'll try to get a save file for you and PM it.
 

Donelloth

Filthy Cathar
59 Badges
Oct 16, 2013
589
148
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Nemesis
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Warlock 2: The Exiled
Programming is called computer science because coding is unpredictable. I suspect data collected from vassal's going independent when revolt titles were introduced has something to do with why elective gavel-kind causes your kids to break free as an intended function on succession.

Its not: "I meant to do that."

Its: "Oh shit!... Wait. That's kind of cool... yes... I can use this..."