Day 3
Agrarian Idyll 10
Aristocratic Elite 12
Beacon of Liberty 11
Citizen Service 14
Corporate Dominion 16
Cutthroat Politics 15
Distinguished Admiralty 12
Efficient Bureaucracy 5
Environmentalist 13
Exalted Priesthood 4
Feudal Society 10
Functional Architecture 10
Idealistic Foundation 10
Imperial Cult 10
Inward Perfection 17
Meritocracy 13
Mining Guilds 26
Nationalistic Zeal 4
Parliamentary System 14
Philosopher King 10
Police State 4 (- 2)
Shadow Council 12
Slaver Guilds 15
Technocracy 14
Fanatic Purifiers 15
Mechanist 18
Syncretic Evolution 14 (+1)
Post-Apocalyptic 8
Barbaric Despoilers 6
Syncretic Evolution +1, slaves good, goos slaves from start better
Police State -2, pirates and happines never really a problem.
Agrarian Idyll 10
Aristocratic Elite 12
Beacon of Liberty 11
Citizen Service 14
Corporate Dominion 16
Cutthroat Politics 15
Distinguished Admiralty 12
Efficient Bureaucracy 5
Environmentalist 13
Exalted Priesthood 4
Feudal Society 10
Functional Architecture 10
Idealistic Foundation 10
Imperial Cult 10
Inward Perfection 17
Meritocracy 13
Mining Guilds 26
Nationalistic Zeal 4
Parliamentary System 14
Philosopher King 10
Police State 4 (- 2)
Shadow Council 12
Slaver Guilds 15
Technocracy 14
Fanatic Purifiers 15
Mechanist 18
Syncretic Evolution 14 (+1)
Post-Apocalyptic 8
Barbaric Despoilers 6
Syncretic Evolution +1, slaves good, goos slaves from start better
Police State -2, pirates and happines never really a problem.