Agrarian Idyll 12
Aristocratic Elite 12
Beacon of Liberty 11
Citizen Service 13
Corporate Dominion 15
Corvée System 10
Cutthroat Politics 13
Distinguished Admiralty 12
Efficient Bureaucracy 9
Environmentalist 13
Exalted Priesthood 10
Feudal Society 11
Free Haven 0 (-2)
Functional Architecture 12
Idealistic Foundation 12
Imperial Cult 12
Inward Perfection 15 (+1)
Meritocracy 12
Mining Guilds 22
Nationalistic Zeal 10
Parliamentary System 12
Philosopher King 10
Police State 10
Shadow Council 12
Slaver Guilds 14
Technocracy 13
Fanatic Purifiers 14
Mechanist 14
Syncretic Evolution 12
Post-Apocalyptic 10
Barbaric Despoilers 9
Must admit to doing Inwards Perfection out of personal preference, but Inwards Perfection planet-then-habitat rush is actually a valid way to win the game through planet victory without war.
Also I can only hope Free Haven is decent in 1.2
Aristocratic Elite 12
Beacon of Liberty 11
Citizen Service 13
Corporate Dominion 15
Corvée System 10
Cutthroat Politics 13
Distinguished Admiralty 12
Efficient Bureaucracy 9
Environmentalist 13
Exalted Priesthood 10
Feudal Society 11
Free Haven 0 (-2)
Functional Architecture 12
Idealistic Foundation 12
Imperial Cult 12
Inward Perfection 15 (+1)
Meritocracy 12
Mining Guilds 22
Nationalistic Zeal 10
Parliamentary System 12
Philosopher King 10
Police State 10
Shadow Council 12
Slaver Guilds 14
Technocracy 13
Fanatic Purifiers 14
Mechanist 14
Syncretic Evolution 12
Post-Apocalyptic 10
Barbaric Despoilers 9
Must admit to doing Inwards Perfection out of personal preference, but Inwards Perfection planet-then-habitat rush is actually a valid way to win the game through planet victory without war.
Also I can only hope Free Haven is decent in 1.2