[2.1] Civic Trait Elimination

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Silens

General
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Mechanist 28 (-2)
Mining Guilds 3 (+1)

It looks like that - between those two - Mining Guilds comes in as a honorable second, while Mechanist is only second-to-last. Well fought, Mining Guilds, well fought. You did great.
 

Gen. Skobelev

Werewolf therapist
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Mechanist 26 (-2)
Mining Guilds 4 (+1)

Lots of forumites have stopped putting votes in leaving Mechanist cultist lobby too strong.
 

Mastikator

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And the final score is

1 Mechanist
2 Mining Guilds
3 Parliamentary System
4 Corporate Dominion
5 Inward Perfection
6 Slaver Guild
7 Citizen Service
8 Syncretic Evolution
9 Agrarian Idyll
10 Fanatical Purifiers
11 Cutthroat Politics
12 Meritocracy
13 Beacon Of Liberty
14 Functional Architecture
15 Distinguished Admiralty
16 Aristocratic Elite
17 Environmentalist
18 Technocracy
19 Imperial Cult
20 Post-Apocalyptic
21 Idealistic Foundation
22 Nationalistic Zeal
23 Barbaric Despoiler
24 Shadow Council
25 Feudal Society
26 Philosopher King
27 Efficient Bureaucracy
28 Exalted Priesthood
29 Police State
30 Corvée System
31 Free Haven
32 Warrior Culture
33 Life-Seeded

I don't anyone agrees completely but I think we all will agree mostly with how it turned out.
 

Evaris

Second Lieutenant
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Yeah, I think it's surprising that mechanist won, but it shows just how good bots were in 2.1. I am somewhat surprised how how syncretic ended up though, i never used the civic even once in one of my playthroughs, but maybe I was doing things wrong, lol.