Mechanist 42 (+1)
Mining Guilds 48
Parliamentary System 17 (-2)
Since civics are not strictly mutually exclusive, I'd still slot in both Mechanist and Mining Guilds, but I do hold the belief that more pop growth from the start is slightly stronger than +10% minerals. Especially considering that picking Mechanist also gives an upkeep reduction to robot pops, as well as two free techs (one of which boosts mineral output iirc, exoskeletons).
Oh, and Parliamentary System can die in third place
Good old 2.1, minerals are king, and more pops generally means more minerals sooner, not to mention that robots don't have habitability issues.
Mining Guilds 48
Parliamentary System 17 (-2)
Since civics are not strictly mutually exclusive, I'd still slot in both Mechanist and Mining Guilds, but I do hold the belief that more pop growth from the start is slightly stronger than +10% minerals. Especially considering that picking Mechanist also gives an upkeep reduction to robot pops, as well as two free techs (one of which boosts mineral output iirc, exoskeletons).
Oh, and Parliamentary System can die in third place