[2.1] Civic Trait Elimination

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evilcat

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Jul 24, 2015
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1.270
Corporate Dominion 10
Inward Perfection 2
Mechanist 37 (-2)
Mining Guilds 54 (+1)
Parliamentary System 24

Mechanist 37 (-2) in 2.1 getting to robots wasnt that long.
Mining Guilds 54 (+1)
 

y1kdcb5au9rqw

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Corporate Dominion 8 (+1)
Mechanist 38
Mining Guilds 54
Parliamentary System 22 (-2)

In all honesty I am quite torn between just letting CD go out as glorious number four and keeping up the loosing battle but I still think that Oligarchy is much stronger than Democracy. That being said I do always change out of CD after getting a stable mineral economy and if running a Democracy I would change into PS
 

#Tukuro

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Mining guilds higher than mechanist? Really?
2.1 Mechanist was over twice the growth rate, for ~100 minerals every 3 or so years. I.e. the output of a single miner in that time frame.

Corporate Dominion 8
Mechanist 39 (+1)
Mining Guilds 52 (-2)
Parliamentary System 22
 

Evaris

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Corporate Dominion 6 (-2)
Mechanist 40
Mining Guilds 52
Parliamentary System 22

Because I want to clear the numbers a bit, and I accept that parliamentary system will get the axe next after corporate dominion, but I do legitimately think mechanist is better than mining guilds, and I'd personally argue for parliamentary system over mining guilds, but... I'm just guessing how things are going to go, so I guess my votes from hereon out will be for mechanist.
 

Cat_Fuzz

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May 10, 2016
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Corporate Dominion 4
Mechanist 42
Mining Guilds 49 (-2)
Parliamentary System 19 (+1)

At this point, they're all good and it seems to be a foregone conclusion, so I'll prop up my preferred while I bring the winner down a peg.
 

4o1XOHBV6In4

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Mechanist 41 (+1)
Mining Guilds 51
Parliamentary System 19 (-2)

Finally found the reason I've never actually played with Parliamentary System: It requires democracy. So it's mutually exclusive with Authoritarianism and it locks you out of agendas. Considering the other options this makes it an easy downvote.

For mechanist... I'm not actually sure if mining guilds or mechanist is better. So I'm voting mechanist, it's certainly very good.
 

Evaris

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Finally found the reason I've never actually played with Parliamentary System: It requires democracy. So it's mutually exclusive with Authoritarianism and it locks you out of agendas. Considering the other options this makes it an easy downvote.

For mechanist... I'm not actually sure if mining guilds or mechanist is better. So I'm voting mechanist, it's certainly very good.

Democracy is the best government type at the beginning of the game, with egalitarians being a more easy than most faction to please, and especially with parliamentary system, you could out-influence any other build, which with one of the other two civics on the list, let you snowball further than the other two combined. (or basically any other civic other than maybe IP)

And unlike mechanist, parliamentary system remains useful later in the game, if you're willing to continue dealing without agendas.

Mining guilds was great regardless... but I don't like it because of just how it was too good regardless what the situation was, and it had no RP potential. It also could be argued to be worse early game versus a mechanist-parliamentary civic combo in snowball potential, though mid-game and later mining guilds would best be used to replace one of the other two...

Which it's easier to get those 250 influence points floating around if you have Parliamentary system.

Mechanist 41
Mining Guilds 49 (-2)
Parliamentary System 20 (+1)
 

Silens

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Mechanist 41
Mining Guilds 48 (+1)
Parliamentary System 19 (-2)

Mining Guilds is for everyone, PS only for democracies. So it is clear which is more versatile.