I agree when you say that for an optimal build you should take Mineral Guilds. But i think Syncretic Evolution is way better than slaver guilds, because you can combine your huge Mineral and food income with thrifty and intelligent on your main species to get a nice round up and an empire with bonis in all ressources. And I prefer syncretic also above mechanist, because it opens up the psionic path, which is my prefered way to play. I dont know which of the civics are stronger, because both seem super strong, but I prefer the syncretic playstyle.
Intelligent isn't all that useful in the early game because you'll be getting most of your science for the first 50-75 years of the game from sources it doesn't affect.
Same as Thrifty but Thrifty is even worse because of trade hubs.
So specialising your main species for it at the start by going Syncretic just isn't all that useful really. Maybe mod it in later, but by then you've got most of the techs anyway so do you even need it?
If you're going to do anything with your main species with Syncretic then make them Enduring/Talented/Quick Learners.
But you can still do, eg. Strong/Industrious/Quick Learner on everyone, enslave them from the start for the same mineral output/food as Serviles and get the leader levels from traditions and Capacity Boosters that don't fill a limited slot and all the other lifespan increasers that likewise don't use limited slots.
Like it was said before, Syncretic and Bio ascension is strong but tedious and therefore widely disliked. Being disliked is not relevant in the rules of current game while being strong is.
Like it was said before, Syncretic and Bio ascension is strong but tedious and therefore widely disliked. Being disliked is not relevant in the rules of current game while being strong is.
Actually, Syncretic is proportionally
less useful for bio ascension than it is for non-bio ascended.
A Syncretic pop can stack Servile, Very Strong, Industrious, Robust for a total of 35%/5%, a non-Syncretic pop can have Strong, Industrious, Robust, Nerve Stapled for 30%/5%.
It's if you
don't go in for Bio Ascension that you get the full extra 10% because you can start your serviles as Strong + Industrious for 30% day one where your main pops would start with 20%.
If you somehow had Adaptability you could get Servile, Strong, Industrious, Robust, Nerve Stapled, but the only way to do that is to start Inward Perfection/Syncretic, Bio ascend and swap out IP once you've modded your serviles with the extra point in Adaptability.
Anyhow.
Agrarian Idyll 10 (-2)
Citizen Service 18
Corporate Dominion 21
Cutthroat Politics 1
Fanatic Purifiers 9
Inward Perfection 31
Mechanist 28
Mining Guilds 41
Parliamentary System 17
Slaver Guilds 18 (+1)
Syncretic Evolution 15