[2.1] Civic Trait Elimination

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Silens

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Agrarian Idyll 13
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Citizen Service 17
Corporate Dominion 19
Cutthroat Politics 13
Functional Architecture 3 (-2)
Inward Perfection 27
Meritocracy 12
Mining Guilds 37 (+1)
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 31
Syncretic Evolution 15

Well, because minerals... there is no need to explain further.
 

InvisibleBison

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Agrarian Idyll 13
Beacon of Liberty 10
Citizen Service 17
Corporate Dominion 19
Cutthroat Politics 13
Functional Architecture 3
Inward Perfection 27
Meritocracy 12
Mining Guilds 37
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 32 (+1)
Syncretic Evolution 13 (-2)

The benefits of Mechanist have been well covered already. I'm decrementing Syncretic Evolution because I feel it's inferior to Mechanist, mostly due to how having multiple organic species growing on one planet cripples the already slow growth rate.
 

Enska

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Agrarian Idyll 13
Beacon of Liberty 10
Citizen Service 18 (+1)
Corporate Dominion 19
Cutthroat Politics 13
Functional Architecture 1 (-2)
Inward Perfection 27
Meritocracy 12
Mining Guilds 37
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 32
Syncretic Evolution 13

Functional architecture is just way too weak. Others on the list I might consider in some situation.

Citizen service can be quite wonderful, especially if you plan to make fortress worlds.
 

Badesumofu

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Agrarian Idyll 13
Beacon of Liberty 8 (-2)
Citizen Service 18
Corporate Dominion 19
Cutthroat Politics 13
Functional Architecture 1
Inward Perfection 27
Meritocracy 12
Mining Guilds 37
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 33 (+1)
Syncretic Evolution 13
 

Iron Spirit

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Agrarian Idyll 13
Beacon of Liberty 9
Citizen Service 18
Corporate Dominion 19
Cutthroat Politics 13
Functional Architecture 1
Inward Perfection 27
Meritocracy 10 (-2)
Mining Guilds 37
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 33
Syncretic Evolution 14 (+1)

Looks like Sync Evo needs some help again. In the meantime, what's Meritocracy still doing here?
 

Badesumofu

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Synthesis of the above two votes:

Agrarian Idyll 13
Beacon of Liberty 8
Citizen Service 18
Corporate Dominion 19
Cutthroat Politics 13
Functional Architecture 1
Inward Perfection 27
Meritocracy 10
Mining Guilds 37
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 33
Syncretic Evolution 14
 

fishworshipper

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Agrarian Idyll 13
Beacon of Liberty 8
Citizen Service 18
Corporate Dominion 19
Cutthroat Politics 13
Functional Architecture -1 (-2) ELIMINATED
Inward Perfection 27
Meritocracy 10
Mining Guilds 38 (+1)
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 33
Syncretic Evolution 14

Might as well just take Functional Architecture out now to lower the options. As for Mining Guilds... well, you already know why.
 

y1kdcb5au9rqw

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Agrarian Idyll 13
Beacon of Liberty 6 (-2)
Citizen Service 18
Corporate Dominion 20 (+1)
Cutthroat Politics 13
Inward Perfection 27
Meritocracy 10
Mining Guilds 38
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 33
Syncretic Evolution 14

BoL is not bad but you only get to use it if democratic galitarian
 

Siri

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Correction accepted. Cuthroat Politics is far more potent than I conveyed and the fault for my hasty words was my own.

I'm still going to be voting it down as it's still a buff to edicts, the place you dump resources.

That is absolutely your prerogative, even if I happen to disagree with it. I find myself disagreeing with a majority of choices here though so maybe I'm the weird one. I wonder if it is disagreement or misunderstanding of game mechanics though, or not using an advantage given as much as possible. For instance, to me it is outlandish that Aristocratic Elite was eliminated before Distinguished Admiralty and Meritocracy, and I wonder if that's because people disagree with the impact of two extra levels on governors (which are easy to level and will typically provide full benefit early) because they find it to be a more minor bonus than I consider it, or because they don't know that the governor output bonus is multiplicative unlike most bonuses in the game that are additive and as thus don't see the full strength of the bonus for what it is.

I find it quite interesting. I honestly don't think this thread will affect my rating of each individual civic much, but I like getting the insight into other peoples' thought process so I know why people think they way they do.
 

Vynlanesh

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New
Agrarian Idyll 13
Beacon of Liberty 6
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 13
Inward Perfection 27
Meritocracy 10
Mining Guilds 38
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 31 (-2)
Syncretic Evolution 15 (+1)
 

Sigma 582

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Agrarian Idyll 13
Bacon of Liberty 4 (-2)
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 13
Inward Perfection 28 (+1)
Meritocracy 10
Mining Guilds 38
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 31
Syncretic Evolution 15
 

Doctor Bones

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Agrarian Idyll 13
Bacon of Liberty 2 (-2)
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 13
Inward Perfection 28 (+1)
Meritocracy 10
Mining Guilds 38
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 31
Syncretic Evolution 15
 

MojoOverflow

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Agrarian Idyll 13
Bacon of Liberty 2
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 13
Inward Perfection 28
Meritocracy 8 (-2)
Mining Guilds 38
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 31
Syncretic Evolution 16 (+1)

With Syncretic Evolution you could boost your starting Mineral income to +55% (Serviles +10%, Industrious +15%, Slavery +10%, Fan Authoritarian +10%, Slavery Guilds +10%), what gives you also +40% food. And you still have a free ethics point and all trait Points for your main species. You could give them thrifty and intelligent for a nice round up and then you have an incredible strong build. And Micro management is much lower if you specialize your planets.
 

Gen. Skobelev

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Agrarian Idyll 13
Beacon of Liberty 2
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 11 (-2)
Inward Perfection 28
Meritocracy 8
Mining Guilds 39 (+1)
Parliamentary System 16
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 31
Syncretic Evolution 16
 

Cat_Fuzz

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Agrarian Idyll 13
Beacon of Liberty 0 (-2)
Fanatic Purifiers 15
Mechanist 31
Syncretic Evolution 16
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 11
Inward Perfection 28
Meritocracy 8
Mining Guilds 39
Parliamentary System 17 (+1)
Slaver Guilds 18
Fanatic Purifiers 15
Mechanist 31
Syncretic Evolution 16

Taking a hammer to Beacon of Liberty, again because Unity buffs are very easy to come by with current Traditions

Parliamentary System again gets my vote for it's pretty insane influence benefits.
 

Sheriff Godwin Law

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That is absolutely your prerogative, even if I happen to disagree with it. I find myself disagreeing with a majority of choices here though so maybe I'm the weird one

Nah, that's just stats. 33 different subjects, at the beggining we're going to see 33+ different opinions.

For instance, to me it is outlandish that Aristocratic Elite was eliminated before Distinguished Admiralty and Meritocracy, and I wonder if that's because people disagree with the impact of two extra levels on governors (which are easy to level and will typically provide full benefit early) because they find it to be a more minor bonus than I consider it, or because they don't know that the governor output bonus is multiplicative unlike most bonuses in the game that are additive and as thus don't see the full strength of the bonus for what it is.

Agreed completely. But this format is not conducive to an indepth strategic analysis of two similar abilities. If you're playing the game straight and not just playing favorites, there are really only about 2-4 most common answers each round that will get the majority of the votes. And yet the random factors brought in by different perspectives outside of these most common answers have a dramatic effect in the middle of the pack where they'd otherwise by ignored.

Some weird duplicates happened on the previous post. I'm going to reorder the civics alphabetically, remove the duplicates, reapply the numbers and then add my votes. I'm generally a moron so feel free to check my work and add any corrections.

Agrarian Idyll 13
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 9 (-2)
Fanatic Purifiers 15
Inward Perfection 28
Mechanist 32 (+1)
Meritocracy 8
Mining Guilds 39
Parliamentary System 17
Slaver Guilds 18
Syncretic Evolution 16

Same two votes as last time. There is no way the circumstantial influence savings brought about by Cutthroat Politics are worth more than the +1 level Meritocracy gives you on every leader in your empire.

And Mechanist still, because it's early game population growth, even before it's late game upkeep savings.
 

Sigma 582

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@Doctor Bones awarded +1 to Inward perfection but forgot to actually add it to the score. Fixing that.

Agrarian Idyll 13
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 9
Fanatic Purifiers 15
Inward Perfection 29
Mechanist 32
Meritocracy 8
Mining Guilds 39
Parliamentary System 17
Slaver Guilds 18
Syncretic Evolution 16
 

Archon87

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Agrarian Idyll 11 (-2)
Citizen Service 18
Corporate Dominion 20
Cutthroat Politics 9
Fanatic Purifiers 16 (+1)
Inward Perfection 29
Mechanist 32
Meritocracy 8
Mining Guilds 39
Parliamentary System 17
Slaver Guilds 18
Syncretic Evolution 16

Agrarian Idyll is hanging in there for no reason that I can see. It has its uses, but it requires Fanatic Pacifist, which is an active hindrance to winning the game under this contest's criteria.

Fanatic Purifiers, on the other hand, gets you closer to winning the game faster than any other civic on the list. Assuming you don't get mobbed early, that is.
 

Siri

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Nah, that's just stats. 33 different subjects, at the beggining we're going to see 33+ different opinions.
That's true, but you can still observe how people value similar traits in relation to each other based on which one they single out for changing points.


Agreed completely. But this format is not conducive to an indepth strategic analysis of two similar abilities. If you're playing the game straight and not just playing favorites, there are really only about 2-4 most common answers each round that will get the majority of the votes. And yet the random factors brought in by different perspectives outside of these most common answers have a dramatic effect in the middle of the pack where they'd otherwise by ignored.

Well, no. Truthfully I don't care much what people vote for, I just want them to explain why, and if someone else explained why they upvoted something it would be nice if those points were answered directly by the person who downvotes the same thing and vice versa. It would probably create a bit of a mess though.