Agrarian Idyll 10
Aristocratic Elite 10
Beacon of Liberty 11
Citizen Service 17
Corporate Dominion 19+1
Cutthroat Politics 15
Distinguished Admiralty 7
Environmentalist 7
Functional Architecture 12
Inward Perfection 24
Meritocracy 13
Mining Guilds 31
Parliamentary System 15
Slaver Guilds 18
Technocracy 9 -2
Fanatic Purifiers 16
Mechanist 26
Syncretic Evolution 16
Corporate Dominion 19+1, grow empire using both credits and minerals... that could be good
Technocracy 9 -2, there are other ways to get extra cards, and second choice is often also good
Aristocratic Elite 10
Beacon of Liberty 11
Citizen Service 17
Corporate Dominion 19+1
Cutthroat Politics 15
Distinguished Admiralty 7
Environmentalist 7
Functional Architecture 12
Inward Perfection 24
Meritocracy 13
Mining Guilds 31
Parliamentary System 15
Slaver Guilds 18
Technocracy 9 -2
Fanatic Purifiers 16
Mechanist 26
Syncretic Evolution 16
Corporate Dominion 19+1, grow empire using both credits and minerals... that could be good
Technocracy 9 -2, there are other ways to get extra cards, and second choice is often also good