DISCLAIMER: This is for 2.1 Niven, disregard other versions, it makes no sense to mix
To continue to ease the wait for MegaCorporatios and the changes they will bring, and in light of the fun we all had with the Ascension Perk Elimination thread, I thought I might blatantly rip it off and do a Civic trait elimination.
The same rules apply:
You may vote once per day
Each vote must upvote one civic +1 and downvote another civic -2
You upvote what you think is best and downvote what you think is worst.
"Best" at accomplishing the two following criteria:
Achieving Victory
Defeating the end-game crisis
(game assumes default settings)
All civics start with 12 points, when a civic gets 0 or less it is eliminated and can't be upvoted again.
(they start with less because there are more civics)
All the civics and what they do
Agrarian Idyll 12
Aristocratic Elite 12
Beacon of Liberty 12
Citizen Service 12
Corporate Dominion 12
Corvée System 12
Cutthroat Politics 12
Distinguished Admiralty 12
Efficient Bureaucracy 12
Environmentalis 12
Exalted Priesthood 12
Feudal Society 12
Free Haven 12
Functional Architecture 12
Idealistic Foundation 12
Imperial Cult 12
Inward Perfection 12
Meritocracy 12
Mining Guilds 12
Nationalistic Zeal 12
Parliamentary System 12
Philosopher King 12
Police State 12
Shadow Council 12
Slaver Guilds 12
Warrior Culture 12
Technocrac 12
Fanatic Purifiers 12
Mechanis 12
Syncretic Evolution 12
Life-Seeded 12
Post-Apocalyptic 12
Barbaric Despoilers 12
This list does not include Gestalt Conciousness civics because they do not compete with non-gestalt civics, and it would be too long.
Order of elimination
1 Mechanist
2 Mining Guilds
3 Parliamentary System
4 Corporate Dominion
5 Inward Perfection
6 Slaver Guild
7 Citizen Service
8 Syncretic Evolution
9 Agrarian Idyll
10 Fanatical Purifiers
11 Cutthroat Politics
12 Meritocracy
13 Beacon Of Liberty
14 Functional Architecture
15 Distinguished Admiralty
16 Aristocratic Elite
17 Environmentalist
18 Technocracy
19 Imperial Cult
20 Post-Apocalyptic
21 Idealistic Foundation
22 Nationalistic Zeal
23 Barbaric Despoiler
24 Shadow Council
25 Feudal Society
26 Philosopher King
27 Efficient Bureaucracy
28 Exalted Priesthood
29 Police State
30 Corvée System
31 Free Haven
32 Warrior Culture
33 Life-Seeded
To continue to ease the wait for MegaCorporatios and the changes they will bring, and in light of the fun we all had with the Ascension Perk Elimination thread, I thought I might blatantly rip it off and do a Civic trait elimination.
The same rules apply:
You may vote once per day
Each vote must upvote one civic +1 and downvote another civic -2
You upvote what you think is best and downvote what you think is worst.
"Best" at accomplishing the two following criteria:
Achieving Victory
Defeating the end-game crisis
(game assumes default settings)
All civics start with 12 points, when a civic gets 0 or less it is eliminated and can't be upvoted again.
(they start with less because there are more civics)
All the civics and what they do
Agrarian Idyll 12
Aristocratic Elite 12
Beacon of Liberty 12
Citizen Service 12
Corporate Dominion 12
Corvée System 12
Cutthroat Politics 12
Distinguished Admiralty 12
Efficient Bureaucracy 12
Environmentalis 12
Exalted Priesthood 12
Feudal Society 12
Free Haven 12
Functional Architecture 12
Idealistic Foundation 12
Imperial Cult 12
Inward Perfection 12
Meritocracy 12
Mining Guilds 12
Nationalistic Zeal 12
Parliamentary System 12
Philosopher King 12
Police State 12
Shadow Council 12
Slaver Guilds 12
Warrior Culture 12
Technocrac 12
Fanatic Purifiers 12
Mechanis 12
Syncretic Evolution 12
Life-Seeded 12
Post-Apocalyptic 12
Barbaric Despoilers 12
This list does not include Gestalt Conciousness civics because they do not compete with non-gestalt civics, and it would be too long.
Order of elimination
1 Mechanist
2 Mining Guilds
3 Parliamentary System
4 Corporate Dominion
5 Inward Perfection
6 Slaver Guild
7 Citizen Service
8 Syncretic Evolution
9 Agrarian Idyll
10 Fanatical Purifiers
11 Cutthroat Politics
12 Meritocracy
13 Beacon Of Liberty
14 Functional Architecture
15 Distinguished Admiralty
16 Aristocratic Elite
17 Environmentalist
18 Technocracy
19 Imperial Cult
20 Post-Apocalyptic
21 Idealistic Foundation
22 Nationalistic Zeal
23 Barbaric Despoiler
24 Shadow Council
25 Feudal Society
26 Philosopher King
27 Efficient Bureaucracy
28 Exalted Priesthood
29 Police State
30 Corvée System
31 Free Haven
32 Warrior Culture
33 Life-Seeded
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