Since the change of the portraits the Adult Western male portraits(westerngfx, occitangfx, southerngfx (vanilla), byzantinegfx (vanilla)) does't match with the yougn and old one (which match together). As you can see in these two examples the ears are upper and the mouth goes forward:


The solution is to change in the portraits.gfx and portraits_mediterranean.gfx files in the interface folder this lines:
with
and
with
all in the westerngfx , occitangfx , southerngfx and byzantinegfx .
The result will be like this:

As you can see, everything matches.
The solution is to change in the portraits.gfx and portraits_mediterranean.gfx files in the interface folder this lines:
Code:
"GFX_western_male_mouth_midage:d2:o80x51"
Code:
"GFX_western_male_mouth_midage:d2:o78x52"
and
Code:
"GFX_western_male_ear_midage:d7:o27x54"
Code:
"GFX_western_male_ear_midage:d7:o27x49"
all in the westerngfx , occitangfx , southerngfx and byzantinegfx .
The result will be like this:
As you can see, everything matches.
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