From Aspec 2.0 video:
All missiles ignore shields (not news)
Marauder missiles: +25% bonus damage to Hull, 86-114 damage, cooldown 5.00, 25 tracking, 100 range, 18 HP, 40 evasion, 15 speed, -26 energy at 58 minerals .
Whirlwind missiles (only 2 levels): 33-48 damage, cooldown 3.30, 30 tracking, 100 range, 60 hp, 0 evasion, 18 speed, -26 energy at 65 minerals .
Devastator Torpedo: +100% bonus damage to Armor, 275-445 damage, cooldown 17.10, 10 tracking, 80 range, 30 hp, 0 evasion, 12 speed, -26 energy at 68 minerals.
Point defense is now energy weapon
Flak Artillery (Flak level 3): 2-6 damage, kinetic, cooldown 0.80, 75 accuracy, 75 tracking, 20 range, -10 energy at 13 minerals.
Autocannons are now only S slots
Stormfire autocannon: 14- 27, cooldown 2.30, 85 accuracy, 75 tracking. 30 range, -17 energy, at 25 minerals, +100% bonus to shields, +25% bonus damage to hulls, -75% bonus damage to armor
Phase Disruptor is now S and M slots only.
Ship Ranks:
Regular
Experienced: 100 xp to reach, +10% to damage;
next rank (Veteran?): 1000 xp (counts previous xp too, so 900 to level up)
Last tier corvette costs about 310 minerals
Corvettes: 300 base hp (+200 from researches), 0 armor, 60 evasion, 170 speed, 3 S, 1 Aux, weapons: either 3 S, 1 S +1 G(guided, old torpedo), or 1 P, 2 S.
Destroyers: 800 base HP, 0 Armor, 35 evasion, 120 speed, 6 S, 1 A, weapons: 2S 1M or 1L + 2S or 1M - about 310 minerals at Tier 1 equip and tier 2 lasers.
Evasion can go above 100 again.
Shield capacitor gives +10% to Shields (Wiz, why? They are terrible now, unless, i suppose, for Titans and Battleships)
Advanced Reactor Booster - +100 energy at 15 mins - with the last reactor (Dark Matter), there doesn't look to be much sense for those on Corvettes, unless going full shield.
Dark Matter reactor - +285 energy at 45 mins
Neutronium armor - 140 armor for S slot
Dark Matter Deflector - 200 hp for S slot at 50 energy
Will update as i watch
Corvette's HP - 500 HP, 140 Armor, 440 Shields
Destroyer's HP - 800 (+400) HP, 420 Armor, 660 shields - 6s, 1 a, weapons: 2S 1M or 1L + 2S or 1M
Cruiser's HP - 1400 (+800) HP,
Battleship - 3000 HP(+1600) HP, 2625 Armor, 4600 Shields
Titans - 10000 (+4000) HP, 5250 Armor, 9750 Shields - 12 L, 3A, weapons: 1 T(Titan), 6 L.
Perdition Beam: 5000 - 10000 HP, cooldown 21.75, 85 accuracy, 0 tracking, 250 range, -500 energy at 500 minerals, NO damage type specified (could be intended or could be a bug), -25 damage to shields, +25% bonus damage to hulls, +50% bonus damage to armor.
Defense platforms - 1000(+500) HP, 6 M 2 A, Weapons: 8 S or 4 M or 2L.
War doctrines:
Defense in Depth: +10% to Home Territory Fire rate.
Hit and Run: combat disengagement chance +33%, emergency FTL damage risk -25%
Rapid Deployment: +25% sublight speed, +10% weapon range
NO Retreat: +33 Fire Rate, emergency FTL cooldown +50%, combat disengagement chance -100%
P.S. Ambitions - the unity edicts are super-powerful. Megastructure build speed, doubled ship construction, grand fleet was moved here, +33% to mineral yields, ethics boost, doubled fortress upgrades. Those are really crazy.