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dilk

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just saw in my game another issue with supplies.
I rebased 3 cas from Wilhelmshafen to Kiel. thats's within the borders of the Reich (153 km). and now my planes are out of fuel even after waiting a few days.

tell me what you want. the game still is not working properly and I stay at my conclusion that PI has lost control over the whole thing.
 

Slan

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just saw in my game another issue with supplies.
I rebased 3 cas from Wilhelmshafen to Kiel. thats's within the borders of the Reich (153 km). and now my planes are out of fuel even after waiting a few days.

tell me what you want. the game still is not working properly and I stay at my conclusion that PI has lost control over the whole thing.

You don't have fuel in every province, that's not a fault of the system. Your planes will need to wait for the fuel to arrive.
 

unmerged(91248)

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It's a result of the system design (centralised supply depot, rather than regional/provincial supply depots). IMO it's not realistic for an airbase in Germany to have no fuel & for a transferring air unit to have to wait days for fuel to arrive. We'll have to live with it for the moment.
 

unmerged(128806)

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I haven't played this game for months and when i heard that a new patch was available i thought : "maybe it's time to give it an another try !!"

Silly me....how naive i can be sometime...:rolleyes:

Of course the game is still broken, it's not at all about WW2 but just some kind of joke in bizarro land, bugs, bugs, bugs and bugs again.

Paradox games !! Are they the best in the world or are they ? :rofl:
 

Tanaka

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Thanks everyone, you guys just saved me from a few wasted hours of my own "testing"… Will be back to this sub-forum by 2011 just to see how the things developed, thanks again and have fun ;)
 

SpartanSoldier

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I haven't played the game since RC 4 or so of the beta. I saw the one screen of the European Eastern Front and was dissapointed. Is it still a regular occurance to have the Soviets overun like that in 1.4? This is a game breaker for me as WW2 in Europe consisted primarily of Germans vs. Russians
 

Surt

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The Soviets very nearly were overrun, IIRC.

Game mechanics prevent the Soviets from making the kind of comeback they had in OTL where they lost practically all their western starting divisions in the first 4 months but raised as many new units in the same time.
 

Slan

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Game mechanics prevent the Soviets from making the kind of comeback they had in OTL where they lost practically all their western starting divisions in the first 4 months but raised as many new units in the same time.

What if the Sovoiets don't spend any IC on reinforcements, use the starting troops to hold the line as long as possible and during that, build new divisions? If the front lasts for a few months, it is feasible. It usually doesn't last that long. (My point is, that the game mechanics don't make it impossible, but the actual parameters do.)
 

Alex_brunius

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You don't have fuel in every province, that's not a fault of the system. Your planes will need to wait for the fuel to arrive.
Yes its a fault of the system.

What airbase IRL would not have a single drop off fuel available if the overall fuel situation in the nation was decent or good?
 

Lauri

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What if the Sovoiets don't spend any IC on reinforcements, use the starting troops to hold the line as long as possible and during that, build new divisions? If the front lasts for a few months, it is feasible. It usually doesn't last that long. (My point is, that the game mechanics don't make it impossible, but the actual parameters do.)

In my last game (started it in RC11, day before 1.4 release) I was the Soviet Union. I played it on Normal, and didn't really build many troops. I only started to build more when Barbossa was near, although it happened April '42.. I held them back good enough until september, when they finally shattered my defences, and ran over my last remnants of defence. Almost all of the troops I made after the war started, gained Org so slow that I had to keep them quite the distance behind the front lines to keep them alive.. until Germans finally caught up and crushed them :p My front in Sweden\Norway went very well (I annexed Finland in Winter War) until they were cut off supplies.. I only lacked a single VP from Sweden until they surrendered\GiE'd..

I blame the theatre AI partly for this, because when I wasn't paying attention, and germanys got to the Finland used-to-be border, the scandinavia AI kicked in, but they were busy in Sweden\Norway, so they sent troops from there to counter the germans advance into Finland, where I had two garrison divisions...
I'm pretty sure that if I had complete control of my forces, it'd go much better... I even had them mobilised, but still got screwed :rofl:
But the AI set my units all on the front lines, so Germans kept surrounding my poor forces, and I rightfully got pwned... If I were playing on Very Easy it would probably still go the same way..

All in all, I'm pleased with the current patch, and think it's a big improvement over 1.3... now I guess it's just waiting for the expansion..
 

Bullfrog

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@ Lauri

The AI controlling your forces (and its own, I guess) seems to always suck on the defense. Maybe doomdark can up the defensive AI somewhat.
 

JASGripen

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Yes its a fault of the system.

What airbase IRL would not have a single drop off fuel available if the overall fuel situation in the nation was decent or good?

Well I know about a couple of them airbases which got no fuel at them (perhaps the got the equivalent of single drops, but that do not much good).

Of course if they are kicked into use you get fuel transported, simple as that. I really can't see this as something to argue about. The fuel system might have some flaws, but really this isn't really an issue to discuss - is it.
 

Surt

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What if the Sovoiets don't spend any IC on reinforcements, use the starting troops to hold the line as long as possible and during that, build new divisions? If the front lasts for a few months, it is feasible. It usually doesn't last that long. (My point is, that the game mechanics don't make it impossible, but the actual parameters do.)

Yes its very unlikely as Russia lost 100+ div incl. nearly all armour, planes and artillery. And in the 3-4 months shouldn't be able to produce more than 40-50 pure inf.
 

Capzero

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I finally got a chance to take a crack at 1.4 last night. I am playing Canada in '36. I must say I love the buffed up CAN! I was able to make much more effective balance of troops.

The war started early with Japan (I didn't see why) and allied forces moved to SE Asia to defend the rampaging Imperial Japanese Army. It didn't help much because by early '39 Japan was in mop-up mode in India.

I saved my forces for the Germans and once they DOW'd Poland I sent 3xINT , 3x INF bde, and 2xLARm/1 ENG bde to the brits as EXP forces. It took them no time to lose my armour in France and my infantry in Netherlands. I followed up by giving them a 3xMOT division which they promptly lost in Norway. The 1xTAC I sent them was poised in Cyprus? As expected the depleted French front fell before the lowlands.

I used my 6xDD to hunt subs around the channel approach. I managed to sink 2 subs and 2 DDs at the cost of one DD and some reasonable repair time. I even lost a transport to GER DDs while sending troops to England.

Overall its mid '41 and the Brits are rebuilding island defenses while the Germans take Indonesia(?) and Japan takes over New Guinea. The US just joined the war when I saved up for the night.

It was wonderful to see the Allies try to help the minors but they really need to learn how to retreat properly. Too often French and British troops got caught backs against the sea and nowhere to go. I am looking forward to seeing how Barbarossa goes and how the US handles Japan that has started attacking the islands!

Also the game performance was excellent with no crashes! (yes vichy fired properly)
 

son of liberty

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I am extremely disappointed with the supply system. While invading China as USA, I launched a 3 pronged amphibious attack. My troops did well....until all 3 fronts coalesced into one. Suddenly I was "dead in the water". Instead of the fuel/supplies continuing to go to the multiple ports, the computer tried to send all supply through 1 port. This is ridiculous to be happening months after the game is released.
 

JASGripen

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Fuel for military use is in reality stored at air and naval bases. Not in a magical huge oiltank at the capital. ;)

As I said, I know some bases were there is no fuel, 'til the planes arrive ;)
 

dilk

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now the SOV FIN War broke out.
the FINs conquered Leningrad and went deeper into russia. bravo AI !!!

problem with the AI is: if a human player plans a war, he gets it troops into position and then declares war. the AI declares a war and then begins to think about where it need troops to defend the front.

so that is the reworked AI we got promised in the video? please don't make me lough. I mean they worked on that patch now for months with 11 (!) beta releases and they didn't noticed something like that?
I am waiting for the first post where someone explains me that this behaviour is absolutely logical and historical.