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Thanks for all those informations.Did you had any errors?

edit:Germany has troops in Italian social republic and yes,isr should be a german puppet.
I'll try those divisions now.
 
Last edited:
More things about German army, this time on Battle of the Bulge and Westwall.

Division and unit names, excluding 7. armee are unhistorical.

Code:
  landunit =
  { id       = { type = 10601 id = 930 }
    name     = "7. Armee"
    location = 71
    division =
    { type  = motorized
      model = 3
      id    = { type = 10604 id = 931 }
      name  = "1st Motorized"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 932 }
      name  = "1st Infantry"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 933 }
      name  = "2nd Infantry"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 934 }
      name  = "3rd Infantry"
    }
  }

  landunit =
  { id       = { type = 10601 id = 935 }
    name     = "VII. Korps"
    location = 47
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 936 }
      name  = "4th Infantry"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 937 }
      name  = "5th Infantry"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 938 }
      name  = "6th Infantry"
    }
  }

  landunit =
  { id       = { type = 10601 id = 939 }
    name     = "Westwall Infantry Stuttgart"
    location = 314
    division =
    { type  = mechanized
      model = 3
      id    = { type = 10604 id = 940 }
      name  = "1st Mechanized (Westwall)"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 941 }
      name  = "7th Infantry"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 942 }
      name  = "8th Infantry"
    }
  }

  landunit =
  { id       = { type = 10601 id = 943 }
    name     = "Westwall Infantry Saarbrücken"
    location = 74
    division =
    { type  = mechanized
      model = 3
      id    = { type = 10604 id = 944 }
      name  = "2nd Mechanized (Westwall)"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 945 }
      name  = "9th Infantry"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 946 }
      name  = "10th Infantry"
    }
  }

I also changed power of OKW reserve...

Code:
  landunit =
  { location = 67
    id       = { type = 10602 id = 199 }
    name     = "OKW Reserve"
    division =
    { experience = 60
      id         = { type = 10602 id = 226 }
      name       = "4. Panzer-Division"
      strength   = 50
      type       = armor
      model      = 3
    }
    division =
    { experience = 60
      id         = { type = 10602 id = 227 }
      name       = "5. Panzer-Division"
      strength   = 50
      type       = armor
      model      = 3
    }
    division =
    { experience = 60
      id         = { type = 10602 id = 228 }
      name       = "22. Panzer-Division"
      strength   = 50
      type       = armor
      model      = 3
    }
  }

I changed sternght 1 to sternght 50...

Most of American divisions should be deleted. Only those troops you have added can exist also in future.

And those new units work (I've tested).
 
Add a "national awakening" event that spams voksturm in south Germany if you lose Berlin?

Oh and try to make the mod work with armageddon 1.1 or atleast DD1.3a
 
Lord Finnish said:
Add a "national awakening" event that spams voksturm in south Germany if you lose Berlin?

Oh and try to make the mod work with armageddon 1.1 or atleast DD1.3a

I'll se what I can do about that event.
Miikhali said that the mod works fine with armaggedon 1.1...are you sure?
 
It works fine with Arma 1.1

About americans: they should have semi-fission bomb and nuclear waste bomb as known technologies!

American vanilla divisions in Normandy can be deleted. (I deleted them)

Then I added these frontline troops, they are more or less historical, but most unit names are unhistorical. :(

Code:
  landunit =
  { id       = { type = 10154 id = 41 }
    name     = "101th Airborne"
    location = 69
    division =
    { type  = paratrooper
      model = 4
      id    = { type = 10154 id = 42 }
      name  = "101th Airborne Division"
      extra = artillery
      brigade_model = 7
    }
  }
  landunit =
  { id       = { type = 10154 id = 43 }
    name     = "10th Armored"
    location = 69
    division =
    { type  = armor
      model = 4
      id    = { type = 10154 id = 44 }
      name  = "10th Armored Division"
    }
  }
  landunit =
  { id       = { type = 10154 id = 45 }
    name     = "4th Infantry"
    location = 70
    division =
    { type  = infantry
      model = 6
      id    = { type = 10154 id = 46 }
      name  = "4th Infantry Division"
    }
  }
  landunit =
  { id       = { type = 10154 id = 47 }
    name     = "I. Corps"
    location = 65
    division =
    { type  = infantry
      model = 5
      id    = { type = 10154 id = 48 }
      name  = "28th Infantry Division"
      strength = 75
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10154 id = 49 }
      name  = "106th Infantry Division"
      strength = 75
    }
  }
  landunit =
  { id       = { type = 10154 id = 50 }
    name     = "V. Corps"
    location = 50
    division =
    { type  = infantry
      model = 5
      id    = { type = 10154 id = 51 }
      name  = "1/V. Division"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10154 id = 52 }
      name  = "2/V. Division"
    }
  }
  landunit =
  { id       = { type = 10154 id = 53 }
    name     = "9th United States Army"
    location = 66
    division =
    { type  = armor
      model = 5
      id    = { type = 10154 id = 54 }
      name  = "Armoured 1"
    }
    division =
    { type  = mechanized
      model = 5
      id    = { type = 10154 id = 55 }
      name  = "Mechanized 1"
    }
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 56 }
      name  = "Mechanized 2"
    }
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 57 }
      name  = "Mechanized 3"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10154 id = 58 }
      name  = "Infantry 1"
    }
  }
  landunit =
  { id       = { type = 10154 id = 59 }
    name     = "II. Corps"
    location = 49
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 60 }
      name  = "Motorized 1"
    }
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 61 }
      name  = "Motorized 2"
    }
  }
  landunit =
  { id       = { type = 10154 id = 62 }
    name     = "III. Corps"
    location = 46
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 63 }
      name  = "Motorized 3"
    }
    division =
    { type  = mechanized
      model = 5
      id    = { type = 10154 id = 64 }
      name  = "Motorized 4"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10154 id = 65 }
      name  = "Infantry 1"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10154 id = 66 }
      name  = "Infantry 1"
    }
  }
  landunit =
  { id       = { type = 10154 id = 67 }
    name     = "IV. Corps"
    location = 72
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 68 }
      name  = "Motorized 5"
    }
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 69 }
      name  = "Motorized 6"
    }
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 70 }
      name  = "Motorized 7"
    }
  }
  landunit =
  { id       = { type = 10154 id = 71 }
    name     = "VI. Corps"
    location = 73
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 72 }
      name  = "Motorized 8"
    }
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 73 }
      name  = "Motorized 9"
    }
    division =
    { type  = motorized
      model = 5
      id    = { type = 10154 id = 74 }
      name  = "Motorized 10"
    }
  }

And just one thing, owned/occupied province difference should be: Metz, Strassbourg, Luxembourg and Mulhouse should be owned by Germans (annexed into German mainland in 1940).

Bastogne and Liege should be owned by Americans (not by Germans). Aachen should be owned by Germans, just controlled by Americans.

Controlled provinces of USA and Germany is good, just this cosmetic fixes in owned/occupied difference should be noted.

Also, you could add some reserves for Americans in Central France. Germans should have next troops in Italy:

Code:
  landunit =
  { id       = { type = 10604 id = 947 }
    name     = "Gothic Line Defense"
    location = 512
    division =
    { type  = paratrooper
      model = 3
      id    = { type = 10604 id = 948 }
      name  = "Airborne 1"
    }
    division =
    { type  = mechanized
      model = 5
      id    = { type = 10604 id = 949 }
      name  = "Mechanized 1"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 950 }
      name  = "Infantry 1"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 951 }
      name  = "Infantry 2"
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 952 }
      name  = "Infantry 3"
    }
  }

  landunit =
  { id       = { type = 10604 id = 953 }
    name     = "Gothic Line Defense"
    location = 369
    division =
    { type  = bergsjaeger
      model = 3
      id    = { type = 10604 id = 954 }
      name  = "Mountain 1"
    }
  }

Also, La Spezia & Bologne should have +5 forts (the Gothic Line).

Next I try to find some info about East Front.
 
Last edited:
I'll change those owner matters later.It's just too soon for a new version.Also,I intend to make some events for it.Many thanks and keep the good work!!!

edit:and what do you think about asian borders?I gave quaqzi clique(or how it's named...) to japan,and some islands to usa
 
hgt said:
edit:and what do you think about asian borders?I gave quaqzi clique(or how it's named...) to japan,and some islands to usa

Yes, that's good... However, Americans should have huge forces in some islands. Japanese army could have some strength 50 units in every island, named like [Island Name] Detachment.

I also added some units to my last post, look them...

EDIT: I corrected few bugs in last post units... Take new copies to get it work (if you have copied).
 
Last edited:
Miihkali said:
Yes, that's good... However, Americans should have huge forces in some islands. Japanese army could have some strength 50 units in every island, named like [Island Name] Detachment.

I also added some units to my last post, look them...

EDIT: I corrected few bugs in last post units... Take new copies to get it work (if you have copied).

I'm not sure about how the american AI will use the forces.

PS:With "it works fine with Arma 1.1" you mean there are no errors?becuase for me,I have 2 errors:1.when I start the game(and I know the problem) and another one when the scenario is loading:"Scenario file had errors"-do you have this problem?
 
when i start my 1945 scenario as italian social republic with armageddon 1.1 comes the event that says "hitler have been assasinated" everytime.and shouldnt Italy (allied part) be independent now?
 
Yes, I have that Scenario file had errors :( But I haven't another problems :)
For dirty anal (I like your nickname), I have always same problem with Hitler assasination, so I disabled those events. Allied part Italy shouldn't be independent, since it was in practice under British occupation. North Italy was under German occupation AND also under Social Republic civil government.
 
Hmmm... I found some unit names:
German Gothic line defense (the bigger one) -> 10. Armee
German Westwall Infantry Stuttgart -> 1. Armee
German Smaller Gothic Line Defense -> 14. Armee
Westwall Infantry Saarbrücken -> 15. Armee

Also I found even more units for Germany...

Code:
  landunit =
  { id       = { type = 10604 id = 955 }
    name     = "Marineoberkommando West"
    location = 43 
    division =
    { type  = hq
      model = 1
      id    = { type = 10604 id = 956 }
      name  = "HQ der Marineoberkommande West"
      strength = 50
      max_strength = 50
      extra = sp_artillery
      brigade_model = 1
    }
    division =
    { type  = infantry
      model = 4
      id    = { type = 10604 id = 957 }
      name  = "226. Infanterie-Division"
      strength = 50
      max_strength = 50
    }
  }

  landunit =
  { id       = { type = 10604 id = 958 }
    name     = "IV. SS-Panzerkorps"
    location = 491
    division =
    { type  = armor
      model = 4
      id    = { type = 10604 id = 959 }
      name  = "3. SS-Panzer-Div. 'Totenkopf'"
      strength = 75
      extra = sp_artillery
      brigade_model = 2
    }
    division =
    { type  = armor
      model = 4
      id    = { type = 10604 id = 960 }
      name  = "5. SS-Panzer-Div. 'Wiking'"
      strength = 75
      extra = heavy_armor
      brigade_model = 2
    }
    division =
    { type  = armor
      model = 4
      id    = { type = 10604 id = 961 }
      name  = "1. Panzer-Division"
      strength = 75
      extra = heavy_armor
      brigade_model = 2
    }
    division =
    { type  = armor
      model = 4
      id    = { type = 10604 id = 962 }
      name  = "3. Panzer-Division"
      strength = 75
      extra = sp_artillery
      brigade_model = 2
    }
  }

  landunit =
  { id       = { type = 10604 id = 963 }
    name     = "IV. SS-Panzerkorps (Hungarian Section)"
    location = 491
    control  = HUN
    division =
    { experience = 20
      id         = { type = 10604 id = 964 }
      name       = "1. Ungarische-Kavallerie-Division"
      type       = cavalry
      model      = 3
      strength   = 55
    }
    division =
    { experience = 20
      id         = { type = 10604 id = 965 }
      name       = "1. Ungarische-Infanterie-Kompanie"
      type       = infantry
      model      = 3
      strength   = 20
    }
  }

  landunit =
  { id       = { type = 10604 id = 966 }
    name     = "6. Armee"
    location = 479
    division =
    { experience = 20
      id         = { type = 10604 id = 967 }
      name       = "Motorized 11"
      type       = motorized
      model      = 3
      strength   = 40
    }
    division =
    { experience = 20
      id         = { type = 10604 id = 968 }
      name       = "Motorized 13"
      type       = motorized
      model      = 3
      strength   = 40
    }
    division =
    { experience = 20
      id         = { type = 10604 id = 969 }
      name       = "Infantry 4"
      type       = infantry
      model      = 4
      strength   = 40
      extra = artillery
      brigade_model = 6
    }
    division =
    { experience = 20
      id         = { type = 10604 id = 970 }
      name       = "Infantry 5"
      type       = infantry
      model      = 4
      strength   = 80
    }
    division =
    { experience = 20
      id         = { type = 10604 id = 971 }
      name       = "Infantry 7"
      type       = infantry
      model      = 4
      strength   = 45
      extra = artillery
      brigade_model = 6
    }
    division =
    { experience = 20
      id         = { type = 10604 id = 972 }
      name       = "Infantry 8"
      type       = infantry
      model      = 4
      strength   = 70
    }
    division =
    { experience = 20
      id         = { type = 10604 id = 973 }
      name       = "2. Luftwaffen-Feld-Division"
      type       = militia
      model      = 1
      strength   = 70
    }
  }

  landunit =
  { id       = { type = 10604 id = 974 }
    name     = "1. Luftwaffen-Korps"
    location = 77
    division =
    { experience = 20
      id         = { type = 10604 id = 975 }
      name       = "1. Luftwaffen-Feld-Division"
      type       = militia
      model      = 3
      strength   = 90
    }
  }

  landunit =
  { id       = { type = 10604 id = 976 }
    name     = "VII. Korps"
    location = 81
    division =
    { experience = 20
      id         = { type = 10604 id = 977 }
      name       = "Motorized 12"
      type       = motorized
      model      = 3
    }
    division =
    { experience = 20
      id         = { type = 10604 id = 978 }
      name       = "Infantry 6"
      type       = infantry
      model      = 5
    }
  }

Thanks for Wikipedia!!!


















And it's spelled MiiHKali, not MiiKHali! :p
 
Good that they worked.... Now it's time for German HQ:s

Code:
  landunit =
  { id       = { type = 10604 id = 979 }
    name     = "Heeresgruppe A"
    location = 484
    division =
    { id         = { type = 10604 id = 980 }
      name       = "Heeresgruppe A"
      type       = hq
      model      = 2
      experience = 40
      extra         = anti_air
      brigade_model = 3
    }
  }

  landunit =
  { id       = { type = 10604 id = 981 }
    name     = "Heeresgruppe Mitte"
    location = 510
    division =
    { id         = { type = 10604 id = 982 }
      name       = "Heeresgruppe Mitte"
      type       = hq
      model      = 2
      experience = 40
      extra         = anti_air
      brigade_model = 3
    }
  }

  landunit =
  { id       = { type = 10604 id = 983 }
    name     = "Heeresgruppe Nordukraine"
    location = 478
    division =
    { id         = { type = 10604 id = 984 }
      name       = "Heeresgruppe Nordukraine"
      type       = hq
      model      = 2
      experience = 40
      extra         = anti_air
      brigade_model = 3
    }
  }

  landunit =
  { id       = { type = 10604 id = 985 }
    name     = "Heeresgruppe Süd"
    location = 371
    division =
    { id         = { type = 10604 id = 986 }
      name       = "Heeresgruppe Süd"
      type       = hq
      model      = 2
      experience = 40
      extra         = anti_air
      brigade_model = 3
    }
  }

  landunit =
  { id       = { type = 10604 id = 987 }
    name     = "Heeresgruppe B"
    location = 75
    division =
    { id         = { type = 10604 id = 988 }
      name       = "Heeresgruppe B"
      type       = hq
      model      = 2
      experience = 40
      extra         = anti_air
      brigade_model = 3
    }
  }

  landunit =
  { id       = { type = 10604 id = 989 }
    name     = "Heeresgruppe C"
    location = 368
    division =
    { id         = { type = 10604 id = 990 }
      name       = "Heeresgruppe C"
      type       = hq
      model      = 2
      experience = 40
      extra         = anti_air
      brigade_model = 3
    }
  }

  landunit =
  { id       = { type = 10604 id = 991 }
    name     = "Heeresgruppe West"
    location = 78
    division =
    { id         = { type = 10604 id = 9992 }
      name       = "Heeresgruppe West"
      type       = hq
      model      = 2
      experience = 40
      extra         = anti_air
      brigade_model = 3
    }
  }

  landunit =
  { id       = { type = 10604 id = 993 }
    name     = "Heeresgruppe F"
    location = 383
    division =
    { id         = { type = 10604 id = 994 }
      name       = "Heeresgruppe F"
      type       = hq
      model      = 2
      experience = 40
      extra         = anti_air
      brigade_model = 3
    }
    division =
    { id         = { type = 10604 id = 995 }
      name       = "Mountain 2"
      type       = bergsjaeger
      model      = 2
      experience = 40
    }
  }

I deleted some army groups, since they had almost same area and wihtout very many divisions.

Also, I thought... How about giving 40 experience for all German units (no for militia) and 20 experience for all Soviet units. But let's we need make Soviet OOB :D
Experience can be given with line

Code:
experience = 20

in division information!

German units in Finland should be moved to norway.
 
Last edited:
Why is Constanta not part from Bulgaria?
When Bulgaria joined the allies(the commintern in game) after the communist coup on 8.IX.44 they were allowed to keep Dobrudja since it was reintegrated in Bulgaria in 1940 by the Treaty of Craiova,otherwise said before it entered the war(march 1941).
Paradox made a huge mess with the Provinces of Dobrudja(in game Constanta and Tulcea).The province of Constanta refers geographicly to Southern Dobrudja,Constanta is the name of a big port located in South Tulcea (ingame province).In fact it is so close to Southern Dobrudja that Paradox maybe tought it was part of it instead of Northern Dobrudja.This is the most common political map mistake i ever saw.
And if you don`t believe me(Dobrudja )

ps:Greece should be liberated,since after the bulgarian troops withrow they would have established their government again.
 
patriot1 said:
Why is Constanta not part from Bulgaria?
When Bulgaria joined the allies(the commintern in game) after the communist coup on 8.IX.44 they were allowed to keep Dobrudja since it was reintegrated in Bulgaria in 1940 by the Treaty of Craiova,otherwise said before it entered the war(march 1941).
Paradox made a huge mess with the Provinces of Dobrudja(in game Constanta and Tulcea).The province of Constanta refers geographicly to Southern Dobrudja,Constanta is the name of a big port located in South Tulcea (ingame province).In fact it is so close to Southern Dobrudja that Paradox maybe tought it was part of it instead of Northern Dobrudja.This is the most common political map mistake i ever saw.
And if you don`t believe me(Dobrudja )

ps:Greece should be liberated,since after the bulgarian troops withrow they would have established their government again.


As you said,Constanta was a Romanian port.I do not agree with Paradox'mistake,so I decided to give Constanta to Bulgaria.At Greece,I think they still were under British occupation.
 
Btw, there was some problems in my armeegruppehq-units. I corrected them, if you install them into game use new one.
Now I'm making eastern front.

EDIT: I re-made the ID:s, and I think we should completely re-make Luftwaffe and Kriegsmarine.... When I have remade everything I should post new German OOB to you. What do you think?
 
Last edited: