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About German air force: I think they should have some air units left, both in west and east, and quite many divisions, but with very low strength.

Some things about map:

Königsberg should be controlled by Germans, it fallen into Soviet hands in April 1945. See: http://en.wikipedia.org/wiki/Battle_of_Königsberg
Germans should have some 2 or 3 level forts in their border, since Hitler ordered in late 1944 that Westwall must be activied.
 
Thanks all.And about Volkstrum divisions,should they appear by event or Germany can start with them?Oh,and I was thinking that if Germany lasts more than historicaly,it may use a nuclear bomb.Yup,that's right.

And yes,it works with Doomsday,however I'm not sure for vanilla HOI2 and armaggedon.
 
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Volksturm first appeared in 1944, AFAIK, so it could be there already (so you don't need to deploy them).

And place them all to Eastern front.

Oh and give Germany the "Volkssturm" doctorine
 
Gigalocus said:
France to France

No, because it wasn't under civil government of French republic, it was under Allies occupying... Make there event where USA gives those provinces to Free France.
 
kurland (province mazirbe) remained in German hands until the end of the war, with a full army group of iirc 23, later dropped down to 16, divisions. so that should also be gray and not red, and with quite a few divisions in it.
 
Myth said:
kurland (province mazirbe) remained in German hands until the end of the war, with a full army group of iirc 23, later dropped down to 16, divisions. so that should also be gray and not red, and with quite a few divisions in it.

15 divisions should be enough?

I still have to place up the OOb,and adding names to them it's quite bad.I'll soon finish them.
And for the Volkstrum doctrine,what effects should it have?I currently added:
HQ supply efficency bonus
Supply distance modifier
night attack
and urban attack
 
hgt said:
15 divisions should be enough?

I still have to place up the OOb,and adding names to them it's quite bad.I'll soon finish them.
And for the Volkstrum doctrine,what effects should it have?I currently added:
HQ supply efficency bonus
Supply distance modifier
night attack
and urban attack
I'm just afraid that those divisions will be destroyed instantly in the game
 
the Army Group Kurland order of battle (on april 12) was:

HEERESGRUPPE KURLAND (Generaloberst Karl Hilpert)

18. Armee (General der Infanterie Ehrenfried Boege); with

X. Armeekorps (General der Artillerie Siegfried Thomaschki);
121. Infanterie-Division (Generalleutnant Werner Rank until 30/5/45, then Generalmajor Ottomar Hansen).
30. Infanterie-Division (Generalleutnant Albert Henze).

I. Armeekorps (General der Infanterie Friedrich Fangohr until 21/4/45, then Generalleutnant Christian Usinger);
132. Infanterie-Division (Generalmajor Rudolf Demme).
225. Infanterie-Division (Generalleutnant Ernst Risse).

II. Armeekorps (Generalleutnant Alfred Gause);
87. Infanterie-Division (Generalleutnant Mauritz Freiherr von Strachwitz).
263. Infanterie-Division (Generalmajor Rudolf Sieckenius until 28/4/45, then Generalleutnant Ernst Risse).
126. Infanterie-Division (Generalmajor Kurt Hähling).
563. Volksgrenadier-Division (Generalmajor Werner Neumann).

L. Armeekorps (Generalleutnant Erpo Freiherr von Bodenhausen); with
290. Infanterie-Division (Generalmajor Hans-Joachim Baurmeister until 25/4/45, then Generalmajor Carl Henke until 27/4/45, then Generalleutnant Alfred Hemmann).
11. Infanterie-Division (Generalleutnant Gerhard Feyerabend).
Armee-Reserve; Festung-Libau (HQ 52. Sicherungs-Division) and 14. Panzer-Division (Oberst Karl Grässel).

16. Armee (General der Gebirgstruppen Friedrich-Jobst Volckamer von Kirchensittenbach); with

XXXVIII. Panzerkorps (General der Artillerie Horst von Mellenthin);
329. Infanterie-Division (Generalleutnant Konrad Menkel).
122. Infanterie-Division (Generalmajor Bruno Schatz).

VI. SS-Freiwilligen-Armeekorps (SS-Obergruppenführer Walter Krüger);
19. Waffen-Grenadier-Division der SS (lettische Nr.2) (SS-Gruppenführer Bruno Streckenbach).
24. Infanterie-Division (Generalmajor Harald Schultz).
12. Panzer-Division (Oberst von Usedom).

XVI. Armeekorps (Generalleutnant Gottfried Weber)
218. Infanterie-Division (Generalmajor Ingo von Collani until 1/5/45, then Generalleutnant Werner Rank).
Kampfgruppe ‘Barth’ (Generalmajor Otto Barth).
21. Luftwaffe-Feld-Division (Generalmajor Otto Barth).
205. Infanterie-Division (Generalmajor Karl Giese).
81. Infanterie-Division (Generalleutnant Franz-Eccard von Bentivegni).
Division Nr.300 (Generalmajor Anton Eberth).

Kommandeur der Nordkurland
Küste-Kommando (Ost); HQ 207. Sicherungs-Division; Küste-Kommando Nord und Nordwest; festung-Kommandant ‘Windau’; Südwest section.

Armee-Reserve: ‘Kurland’ Brigade.

Heeresgruppe-Reserve: HQ 201. Sicherungs-Division; 15. Waffen-Grenadier-Division der SS (lettische Nr.1) (SS-Oberführer Karl Burk).

which is, by my count, just about 20 divisions. I couldn't find any earlier OOBs, unfortunately, during my quick search
 
I would turn Konigsberg, Breslau and Budapest into urban areas, and the Volkstrum tech should give high bonuses to urban defense. Historically there was fierce house to house fighting in those cities.

I would also give German cities level 1-2 forts.
 
About techs, I think you are absolutely right with Volksturm! Also another thing could be corrected: Deep Operations was revolutionary doctrine for Soviets, it combined huge power of mass assault and accuracy and speed of blitzkrieg. If you ask for me, I think it should give +40 morale and +10 organization...
 
Could there be for Germany events like: "XXX city lost, Volkssturm called in arms". Then player loses 10 manpower and gains Volkssturm division in some city which borders lost city and is controlled by Germans. Those new Volkssturm divisions could have anti-tank brigade with them, since Germans had quite good anti-tank rocket weapons.

EDIT: Example event for Breslau Volkssturm!

Code:
#########################################################################
#  Breslau Volkssturm
#########################################################################

event = {
	id = [find good ID]
	random = no
	country = GER

	trigger = {
		control = { province = 473 data = GER } # Breslau controlled by Germany
			NO = {
			OR = {
				control = { province = 479 data = GER } # Cracow
				control = { province = 482 data = GER } # Oppeln
				control = { province = 308 data = GER } # Küstrin
				control = { province = 309 data = GER } # Cottbus
				control = { province = 472 data = GER } # Liberec
				control = { province = 474 data = GER } # Ostrava
			}
			}
	}

	name = "Breslau Volkssturm"
	desc = "Since Allies now threat one of our biggest cities, Breaslau, we need quickly more troops to defense this city!"		
        picture = "oil_Supply"
	style = 0

	date = { day = 1 month = january year = 1945 }
	offset = 1
	deathdate = { day = 1 month = january year = 1946 }

	action_a = {
		name = "OK"
		command = { type = add_corps which = "Breslau Volkssturm" value = land where = 473 }
		command = { type = manpowerpool value = -10 }
		command = { type = add_division value = militia when = 1 where = anti_tank }
	}
}

Now, if I made everything correct, event should launch when Germans have lost some province around Breslaul. Then event adds one militia division to Breslau.
 
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Quite strange it is not working? Did you correct the ID number? I'll look it tomorrow.
By the way, picture shouldn't be oil_supply, it should be German_replacements.

EDIT: Oh, just one thing... Maybe it should be

Code:
	action_a = {
		name = "OK"
		command = { type = add_corps which = "Breslau Volkssturm" value = land where = 473 }
		command = { type = add_division value = militia when = 1 where = anti_tank }
		command = { type = manpowerpool value = -10 }
	}
 
Announcement

Version 1.0 Released

Download it here

Installation:1.Make a backup of your 1944 folder and .eug file,of your land doctrines file
2.Rename the backup to other name(1944a,etc.)
3.Put the Mod files in their place:"1944 folder and .eug" in scenarios,the event in db/events and the land_doctrines in the tech folder
4.Try it!

Note:It was developed on Doomsday 1.0
There may be somme errors,but normal they should be skiped by pressing the "Ignore" button.If not,ask for help in the mod thread.

Play and report playtest!

Screens:

ScreenSave15.jpg

Fighting in the Ardennes

ScreenSave16.jpg

Holding the line

ScreenSave17.jpg

Crushing the Partisans
 
Looks nice! And that was very quick! But how about my event?
EDIT: I tested it, and I can tell, that it works fine with Armageddon 1.1 ...
However, you should add there MUCH more divisions for Germans, Allies and Soviets.
EDIT2: Few things should be fixed:

As there was speaken, Breslau, Königsberg, Frankfurt-am-Main, Amsterdam, Brussels, München and maybe some other cities could be Urban provinces... Province modding can be done in db/province.csv


Italian social republic should be puppet of Germany, it can be made with pasting this line
Code:
puppet = GER
into Italian Social Republic's .inc file. Also Italian Social Republic should be allied with Germans, and Germans should have troops in Italian Social Republic.

With Germans there's huge amount of troops without any divisions. Those troops should be deleted. Also KMS Tirpitz was sunk in 1944 and should be deleted.

German pockets (in mazirbe and dieppe) should have some +4 forts.
Army 6 should be Heeresgruppe Kurland. Also German divisions should be model 5 (1943) or 6 (1945), no 4 (1941), since German army had very good equipment.

There's Heeresgruppe Kurland (thanks for MYTH)

Code:
		## heeresgruppe kurland
  landunit =
  { id       = { type = 10601 id = 901 }
    name     = "Heeresgruppe Kurland"
    location = 205
    division =
    { type  = hq
      model = 2
      id    = { type = 10604 id = 902 }
      name  = "Heeresgruppe Kurland"
    }
  }

  landunit =
  { id       = { type = 10601 id = 903 }
    name     = "18. Armee"
    location = 205
    division =
    { type  = infantry
      model = 6
      id    = { type = 10604 id = 904 }
      name  = "121. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 6
      id    = { type = 10604 id = 905 }
      name  = "30. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 906 }
      name  = "132. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 907 }
      name  = "225. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 908 }
      name  = "87. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 909 }
      name  = "263. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 910 }
      name  = "126. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 4
      id    = { type = 10604 id = 911 }
      name  = "563. Volksgrenadier-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 912 }
      name  = "290. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 6
      id    = { type = 10604 id = 913 }
      name  = "11. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 914 }
      name  = "52. Sicherungs-Division"
      strength = 70
      locked = yes
    }
    division =
    { type  = armor
      model = 4
      id    = { type = 10604 id = 915 }
      name  = "14. Panzer-Division"
      strength = 70
    }
  }

  landunit =
  { id       = { type = 10601 id = 916 }
    name     = "16. Armee"
    location = 205
    division =
    { type  = motorized
      model = 3
      id    = { type = 10604 id = 917 }
      name  = "329. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = motorized
      model = 3
      id    = { type = 10604 id = 918 }
      name  = "122. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = mechanized
      model = 3
      id    = { type = 10604 id = 919 }
      name  = "19. Waffen-Grenadier Division der SS"
      strength = 80
    }
    division =
    { type  = motorized
      model = 3
      id    = { type = 10604 id = 920 }
      name  = "24. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = armor
      model = 4
      id    = { type = 10604 id = 921 }
      name  = "12. Panzer-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 922 }
      name  = "218. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 4
      id    = { type = 10604 id = 923 }
      name  = "21. Luftwaffen-Feld-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 924 }
      name  = "205. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 5
      id    = { type = 10604 id = 925 }
      name  = "81. Infanterie-Division"
      strength = 70
    }
    division =
    { type  = infantry
      model = 4
      id    = { type = 10604 id = 926 }
      name  = "Division nr. 300"
      strength = 50
      locked = yes
    }
  }

  landunit =
  { id       = { type = 10601 id = 927 }
    name     = "Reserve der Heeresgruppe Kurland"
    location = 205
    division =
    { type  = infantry
      model = 4
      id    = { type = 10604 id = 928 }
      name  = "201. Sicherungs-Division"
      strength = 70
      locked = yes
    }
    division =
    { type  = mechanized
      model = 4
      id    = { type = 10604 id = 929 }
      name  = "15. Waffen-Grenadier-Division der SS"
      strength = 50
      locked = yes
    }
  }

Locked divisions are reserves.

EDIT3: Corrected one thing..
 
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