Enver Pasha - Added to the queue.
PanzerMan7 - Point 1 will be addressed in v0.5. I am hesitant to do anything about point 3 though.
An update regarding version 0.5, which will mainly focus on the Pacific Theatre (Sino-Japanese war - NRA and IJA). I will soon update Reserved Post #5 with sources and information on China.
What I've done:
I wanted to address the issue about the US gaining land too fast. Now the US no longer own the provinces in France (Germany owns them) and they now get a 150% penalty regarding occupied provinces TC modifier. This means that occupied provinces will cause a significant strain on their TC - the more they advance, the more they stretch out: hopefully this means they reach a point where they must slow down their advance because of poor ESE.
What I'm planning to do:
-Reduce the starting organization of 200 or so German divisions by 10% (I must do this by event, since the "organisation" value in the .inc files does not work). This should ease the initial momentum of Operation Bagration and Overlord.
-Redo the Chinese OOB from scratch. Problem is, their whole army has more than 5 million men. A whole militia army means 1000 divisions, which is insane. Most probably, I'm going to sacrifice history for gameplay here and make less divisions than historically requested (means I must do the same for the Japanese in order to maintain the same ratio).
-Rename the whole "Infantry Division (2)" stuff to something more plausible. Suggestions are welcome.
PanzerMan7 - Point 1 will be addressed in v0.5. I am hesitant to do anything about point 3 though.
An update regarding version 0.5, which will mainly focus on the Pacific Theatre (Sino-Japanese war - NRA and IJA). I will soon update Reserved Post #5 with sources and information on China.
What I've done:
I wanted to address the issue about the US gaining land too fast. Now the US no longer own the provinces in France (Germany owns them) and they now get a 150% penalty regarding occupied provinces TC modifier. This means that occupied provinces will cause a significant strain on their TC - the more they advance, the more they stretch out: hopefully this means they reach a point where they must slow down their advance because of poor ESE.
What I'm planning to do:
-Reduce the starting organization of 200 or so German divisions by 10% (I must do this by event, since the "organisation" value in the .inc files does not work). This should ease the initial momentum of Operation Bagration and Overlord.
-Redo the Chinese OOB from scratch. Problem is, their whole army has more than 5 million men. A whole militia army means 1000 divisions, which is insane. Most probably, I'm going to sacrifice history for gameplay here and make less divisions than historically requested (means I must do the same for the Japanese in order to maintain the same ratio).
-Rename the whole "Infantry Division (2)" stuff to something more plausible. Suggestions are welcome.
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