posting my file just doesn't work for me.
No problem, I found a file of another and am just finishing his Barbarossa to let me do screen shots that will help illustrate. I already got the screens but need time to present them. What they already reveal is fascinating.
"But" your solution gives my style of playing a way to make it work. Just a titanic difference.
Maximizing one's ESE is important, but the bigger thing is downsizing one's army (build for value, not volume) and having a strategy that will result in the SU army only decreasing in size (50 divisions at a time is appropriate). If you fail to eliminate huge pockets soon after Barbarossa starts, you will end up needing too much army too far past the Barbarossa line battling too many new SU divisions and so causing too high a TC overload in spite of all done best to maximize TC.
It seems it would be almost impossible to build a Navy strong enough to have a successful invasion. [of UK]
Well, I build Bismarcks and much more navy from start. However, we can expect the RN and/or USN to be stronger. However, with having CAGs, NAVs, subs, marines and paratroopers there is usually some way for German player to get a landing in the Isles. One strategy (which doesn’t build any navy except some TPs and lots of SS) is to use only subs to block the ends of the English Channel while your marines assisted by paratroopers attack the provinces in the south. Maybe attacking several provinces to get spoiling attacks so the defender can't move reinforcements to your main attack might be good. Clearly, you probably want to minimize the time your forces need be at sea.
The above is the strategy in the game file I was given. That guy only build many subs and 10 TPs but kept the historical German navy path and concentrated on sub doctrines. The UK is so crippled that they are out of convoys, and no rares so their IC has dropped to pitiful levels. They can't build anything and the Isles are only defended by 1 GAR most places. The U-boats even slaughtered much of the RN. He doesn't have a single NAV or CAG, nor did he build a single TAC or any FTR. But his INT have complete air dominance, and he will easily win several beach heads simultaneously using his 9 PARA and 8 MAR because he's doing it just before the USA enters the war. Recently the "last best British fleet" met 18 U-boats and took a terrible beating.
But the other concern is what one does once they get a landing. Hopefully you will have enough transports to ferry across a small army quickly because – depending on what player has done before to cripple the UK, there might be waiting for you nothing but garrisons… or a real army!
Alternately, being driven back into the sea facing overwhelming odds, or losing some panzer corps as their transports get sunk, or having paratroopers slaughtered as they fail to land all lend spice to playing AoD.
